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  1. #11
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Renathras View Post
    For example, _A_ healer Job having a priority system makes sense. But all of them having it? Then we're in the same situation we're in now. The problem, I think, is all the healers' downtime being more or less the same. Going from one same to a different same doesn't fix that. There needs to be an outlet for people that don't like what the others offer. And just having a different priority system doesn't help when there are people who don't like priority systems.
    .
    I mean yes sure, there could be plenty of things. The card is different from the lilies which are different from the sage system. I mean there are plenty of things that could be done. But I meant that an actual 123 rotation might not be desirable as, first it would be interuppted (i mean the flow) randomly there and there by having to heal. Also, 123 would take space on the bar and do very little in term of breaking the 11111 monotony. So unless they'd do something where you button changes, that something to be mindfull about, button bloat.

    Ultimately for instance, caster are based on a priority system and have no strict rotation, and they all feel quite different from one another. (not involving difficulty here).

    And we're not talking about making 4 new dps rotation, we're talking about adding 2-3 buttons to each healers to end the eternel complaint of "1buttonspamjob". I feel there was a step in the good direction with things like blood lilies. We just need a bit more. (and a SCH rework)

    Quote Originally Posted by ty_taurus View Post
    And tank is also not that role. Tanks don't need anything more than what healers have for DPS, yet they do. There is a disconnect between the way the two non-DPS roles are treated, which means one of them is failing to respect the rules of their role. Either healers are failing to meet a sufficient amount of DPS variety that is acceptable for non DPS roles as established by tanks, or tanks are grossly overstepping their acceptable amount of DPS variety.

    If the rule is that a Non DPS role should have a basic single target attack, AoE attack, and 1-2 additional tools for allowing them to function in solo content, but anything else is not permitted for crossing over into DPS role responsibilities, then tanks have failed and should have their DPS actions culled.
    Interesting take, I for one believe they should have indeed more tools to mitigate damage as I feel tank are currently too focused on DPS.
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    Last edited by Sylvain; 11-15-2023 at 09:47 PM.