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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    To Ren,
    You have doubtless been in a 20 minute expert dungeon. This is a more acceptable outcome to most than timing out or having to quit because only the healer is simply unable to perform to a high enough standard to get through the boss. Healers already have a disproportionate amount of responsibility, I really can’t see bloating it further being a particularly good move. Then again random dps tend to be unaware that feint/addle and even tactidour samba can be helpful.

    Is this an ideal solution? No. But it’s probably the better of a bad bunch.

    For extra clarity, I haven’t seen anyone ask for 21111111 to be changed to 01189998819991197253 rotations, just another button and maybe timer to keep track of.
    (9)
    Last edited by fulminating; 11-14-2023 at 08:05 PM.

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by fulminating View Post
    To Ren,
    You have doubtless been in a 20 minute expert dungeon. This is a more acceptable outcome to most than timing out or having to quit because only the healer is simply unable to perform to a high enough standard to get through the boss. Healers already have a disproportionate amount of responsibility, I really can’t see bloating it further being a particularly good move. Then again random dps tend to be unaware that feint/addle and even tactidour samba can be helpful.

    Is this an ideal solution? No. But it’s probably the better of a bad bunch.

    For extra clarity, I haven’t seen anyone ask for 21111111 to be changed to 01189998819991197253 rotations, just another button and maybe timer to keep track of.
    I do think the absolute limit of complexity is somewhere around tank levels of dps rotation complexity. SE should use that room as it improves the situation for healers that are bored while not threatening healers that are bad.

    What we also need to keep in mind in this discussion and why adding a few damage buttons to healer is the preferrable solution is that SE cant make one role much more stressful to play than another. If one role is much harder to play it will in time get fewer players. I like my instant queues in many roulettes but they do come at a cost.

    Upping the healing requirement through any combination of more incoming damage, less powerful oGCDs or slower heals poses the much greater risk of gating out bad players simply because every dungeon wipes you if everyone is dead but no dungeon wipes you if the healer damage is too low. There are no enrages in normal combat. It's why giving the damage rotation more depth is the much smoother option as it will increase the skill ceiling while not touching the skill floor.
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao