Quote Originally Posted by LilimoLimomo View Post
That's a fair point! And in my opinion, I do think there should be more disparity between classes. If half the healers given a more involved damage rotation to keep their thumbs busy, I think that would be fine. I just don't agree with a solution that gives that to everyone, because not everyone wants that.
While I do sympathize with someone that wants a simple kit, a single nuke + DoT is not a good kit. Warrior is a good example of a simple kit and that's what WHM should try to match in complexity.

Quote Originally Posted by LilimoLimomo View Post
Because many healers don't want this functionality, so I oppose it becoming a universal feature.
Ty I believe had a survey that asked jobs what they wanted most. 70+% Healers outside AST wanted more DPS buttons, which instead wanted more damage buffs. That last one is ultimately what would better suit those players.

Quote Originally Posted by LilimoLimomo View Post
I'm talking about gameplay, not just counting the buttons. Frequency of using defensive parts of the kit are meaningfully lower compared to the DPS parts.
The gameplay is down to the fight design. We need more incoming busters and raidwides for the tank defensives to be more in play, which also in turn makes the healers more integral. It's a fight design issue, not a kit issue. But otherwise I agree there.

Quote Originally Posted by LilimoLimomo View Post
I'll agree that I don't think tanking reached its potential, but aggro was something, replaced with nothing.
I don't disagree honestly, I wouldn't mind aggro returning, but it would have to be rebalanced to where it becomes an integral part of tanking instead of opener only.

Quote Originally Posted by LilimoLimomo View Post
I've addressed this earlier in the thread so I will respectfully acknowledge your thoughts. If you'd like to see mine they're earlier in the thread, but no pressure.
A lot of others have already said what I wanted to say, so I'm not too worried about responding to what you said earlier because I think it'd just be a repeat of other sentiments.

Quote Originally Posted by LilimoLimomo View Post
I meant that healers overall have a mechanical identity, not the individual roles. Because I agree: healers blur together and overlap too much. And I also agree that tanks have the same problem, which I have complained about numerous times on these forums ^^.
I can agree at least. I've had suggestions in the past on how to diversify healer kits on the healer forums. I liked the idea of AST going full time mage and fast-forwarding regens, snapshotting buffs to reapply them after they expire, etc.