Quote Originally Posted by Lailani_Fey View Post
I agree that merely addressing lowered healing requirements and gear creep is insufficient. The approach should be comprehensive, targeting the root of the evolving design issues. My proposition is to start at the foundation and correct the existing and progressing design flaws. Adding more complex damage rotations to healers at this juncture would only exacerbate the underlying issues, leading the development down an unfavorable path. The goal should be to restore a balanced and meaningful role for healers, ensuring they are neither sidelined as mere damage dealers nor overwhelmed by monotonous healing tasks.
First of all, there are a number of threads on this, to date, the overwhelming majority have not requested "complex damage rotations" for healers.


Secondly, " In my view, Endwalker raids require an excessive focus on choreographed movement, which detracts from the core responsibilities of healing and damage dealing." So now, your talking not only about overhauling the job design , but overhauling the fight design as well?

I'm not against examining any of the above, I'm just pointing out that doing so is likely a complex task and even if Square were to take it on, it would likely not be realized until..late 7.x? 8.0?