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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ChrysOCE View Post
    You know, you can try and argue without throwing out snide comments. Tanks can get DPS cause it doesn't change what they do, they still Tank. If anything, Tanks could stand to lose some mitigation (either actual or frequency) and have to rely on the healer. And still, no-one is seriously saying healers shouldn't DPS. But DPS shouldn't be what we do for 90+% of content.
    I'm almost 100% certain that every single healer that's asking for more damage options also has said that they're fine with an increase in healing requirements. Just like there's no healer who seriously thinks that 100% of time spent healing is good, there's also no healer who thinks that 100% of time spent on doing damage is good. Once again, Stormblood struck this balance fairly well. There was no 90+% time spent on either only damage or only healing back then.

    As for tanks having too much mitigation, if you try and tell any tank main that they should go back to being as tanky as they were back in Stormblood, they're definitely going to say no. SE isn't really going to nerf tank sustain at this point, tanks have grown too comfortable with it and they no longer think they should rely on healers to survive, also the dev team has a "buff everything else" approach over a "nerf the outlier" approach, so I'm expecting every tank to become as immortal as WAR in dungeons when Dawntrail arrives.
    (14)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Aravell View Post
    I'm almost 100% certain that every single healer that's asking for more damage options also has said that they're fine with an increase in healing requirements. Just like there's no healer who seriously thinks that 100% of time spent healing is good, there's also no healer who thinks that 100% of time spent on doing damage is good. Once again, Stormblood struck this balance fairly well. There was no 90+% time spent on either only damage or only healing back then.

    As for tanks having too much mitigation, if you try and tell any tank main that they should go back to being as tanky as they were back in Stormblood, they're definitely going to say no. SE isn't really going to nerf tank sustain at this point, tanks have grown too comfortable with it and they no longer think they should rely on healers to survive, also the dev team has a "buff everything else" approach over a "nerf the outlier" approach, so I'm expecting every tank to become as immortal as WAR in dungeons when Dawntrail arrives.
    Admittedly tank's buffs didn't help at all, but I would like to say that yeah... I wouldn't love giving up the buffs at the point. I understand if it was needed in the end, but I really wouldn't love it lol.

    Though I also would note if that was the only change then it wouldn't really mean much in the long run anyways. To fix the issue is going to need multiple fairly large scale changes, or to just toss the hands in the air, walk away from the heal issue, and give healers different tasks. If the only change is the nerf tanks I think I'd be more annoyed.
    (0)