- Min/entry Ilvl - Easy, but still interesting and functions as intended by devs
- Release patch max Ilvl - Very easy, some mechanics are skipped
- Futher gear upgrades - LOL, is that even a fight? (f.e. Endsinger before they put 570 Ilvl sync on it be like), there's echo for old content but it is pretty much redundant (it is so rare to see one pop)
See the problem? Gear doesn't matter this much. Instead it just crashes the difficulty of the fight through the floor to the point where mechanics are obsolete and entire phases are skipped
(f.e. Nald'Thal scale mechanic, the biggest spectacle of the fight, by the way). And playing such duties as a healer is very boring.