Quote Originally Posted by RitsukoSonoda View Post
Tanks in this game are essentially just a melee DPS that exchanges some damage potency to gain increased durability and enmity generation. The devs have already overtuned the enmity generation to the point it's become a braindead process. Healer however is a role that normally should be adapting and reacting to changing circumstances during combat. Hence it's lack of any sort of proper rotation for healing or damage output. The issue is everything that has been done for the sake of "accessibility" which has created a situation where a healer often feels unnecessary unless playing with extremely bad players.
All I'm hearing are excuses. So basically, there is no good reason for tanks to continue getting more and more DPS variety while healers don't, for tanks to have free speech to ask for new DPS attacks while healers get kicked in the balls every time we bring up wanting a few extra attack spells to make downtime less brain-rotting, or for tanks to not have the same miserably shallow DPS options in favor of an egregious amount of defensive cooldowns they don't need.