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  1. #11
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    What? o.O

    Out of all the discussions, "Seraph Strike" is probably the least useful thing possible. Not to mention a ton of people would hate it. It's the one ability they have in PvP that I really hate, for example.

    The stated design goal is at odds with the current encounter design for healing and healer kits.

    And I'll say again, no matter how many times people say "It always was this way" it WASN'T always this way. It wasn't in ARR. It became that in HW (which is the first time Yoshi P on record said they balanced with 0 healer DPS in mind), and the Dev response? Remove Cleric as a stance and reduce DoTs/damage buttons (going into SB for WHM and AST, and honestly SCH, they just got some of theirs back), indicating that was clearly NOT the design goal.
    It was always this way, it's just the devs are out of touch with how the job is played. Just because the dev disagrees, doesn't mean it wasn't. I mean their answer to a person that became a good healer was to replace them...Also I think it's unfair to bring pre-heavensward as an example against that statement because for one we didn't even have a roster of jobs doing the same thing, for two jobs were still being introduced for certain classes (we didn't even get summoner and scholar until 2.0), and for three it was the rebuild phase of the game I would argue (I would compare it to an early access game in those stages, having the bones but not being the end all). Heavensward being the first major expansion would/should have indicated the product being more finalized (which is why the dps skills being removed later on would be highly unfavorable instead of just redesigned).

    Personally like presence of mind and although not a fan of Seraph Strike as well it would still be "something". Think we just need more dps spells that break the monotony of glare spam under PoM preferably with longer cast times so spellspeed actually does something.
    (1)
    Last edited by Katish; 11-10-2023 at 06:33 AM.