Quote Originally Posted by Alexandre_Noireau View Post
But it is inspired, cohesive, synergistic and really good.
Is the first Job im actually interested about from an expansion.

Dual/Twinblades as main? Im done.

That has an animal element to it\\'s design is what is bothering you because is "not a classic Ranger". Nor is just the whatever of those Jobs and character, and don\\'t get me wrong, Zidane is my absolute favorite main protagonist in the series and thats a huge part on my enthusiasm about the Job - Maybe im just, you know, watching the full half of the glass.

And we don\\'t know much if anything of the Lore about the Job.

You just mad you ain\\'t getting thief.
Now if the caster is a Necromancer i will be the most happy being alive in existence for about a week. But if it isn\\'t, im sure im not coming here to just try to pass opinion as a fact on why whatever caster class is, is bad for extremely irrelevant reasons.
1. Do not misrepresent me, projection belies a really poor understanding of the argument. I am not mad I am not getting thief. I never needed or wanted a thief class. I am disappointed that we were this close to getting a Ranger/Hunter class and instead got an edgelord Assassin with perhaps the shallowest motif I have seen in the game thus far.

2. Dual/twinblades and you are done, huh? That seems quite the opposite of inspired, cohesive, synergistic and good design. That seems like they could have slapped dual blades on any job regardless of other design factors (which in fact they somewhat did here), and you still would have bought into it. That's incredibly undiscerning, and while good for you for being easily satisfied I guess, some of us just aren't into shovelware Korean MMO design. Maybe the game is changing and this is the target market now, but I may not be part of it if this is the new standard for class design.