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  1. #36
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    One thing I think that we have to collectively realize: All the push for min-maxing is bad.

    Simple example:

    RDM had Corps-a-Corps and I still remember when SB's Fanfests introduced RDM, everyone thought it was so cool they could dash in, melee some quick strikes, then backflip out.

    ...then the complaints about backflipping off the edge.

    So Engagement was introduced, but did less damage than Displacement. It didn't look as cool and was less risky, so did less damage.

    Then the min-maxers complained.

    So then its damage was increased to the same as Displacement. And now, they're not even used for movement. RDM is supposed to be near melee at all times for all that glorious auto-attack damage, and use Engagement exclusively because it has less animation lock and thus can be used to weave more and do more DPS.

    So where we had a set of cool abilities - charge in, throw out some quick strikes, stylishly flip back out - now we we have stacks of abilities and cram Corps-a-corps and Engagement into weaves during the burst window to maximize damage and avoid using Displacement unless absolutely necessary for the movement. What was cool and fun was sacrificed on the alter of min-maxing.

    EDIT: Typo for "cram"
    (1)
    Last edited by Renathras; 10-09-2023 at 07:07 AM. Reason: Marked with EDIT