Quote Originally Posted by Turtledeluxe View Post
Ideally in an MMO jobs all bring something unique to the table. But in this game it feels like everyone is a dps.

But I guess to answer the question, I think jobs are fun when they gave a core loop that leads to the higher ceiling of whatever (dps, support, healing, defensiveness, whatever) with a mix of secondary skills and damage dealers. That's why I like BLM because it's a loop of ice and fire with sprinkles of thunder or xenoglossy or whatever. I think some jobs should be selfishlessly about one thing and others should be hybrids.
I'll agree and extend to why everyjob being a burst JOB ruins the game. As DPS right now seems to be the only way jobs can have some uniqueness

Ontop of that everything being hyper DPS focused, where nothing support wise matters as long as a job can squeeze out a tiny bit more damage then the others that's what makes it "meta", makes Tank/healer have to be so close to each other in everything that they've become different flavours.

Personally I want the game to put more importance on utility, skills so that Tank and Healer can bring unique things on the table, heck even phys ranged is meant to be somewhat utility focused. Not to say that would just be a easy change to make that one person could solve over night, but I think balance goes beyond making every damage number the same and making every job play the same.