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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    One thing I think that we have to collectively realize: All the push for min-maxing is bad.

    Simple example:

    RDM had Corps-a-Corps and I still remember when SB's Fanfests introduced RDM, everyone thought it was so cool they could dash in, melee some quick strikes, then backflip out.

    ...then the complaints about backflipping off the edge.
    That's... not a horrible complaint, though, given that the game has no Z axis and therefore wouldn't let you, start (controllably) jumping off the boss's edge end to ensure that your backstep damage skill wouldn't then send you (with no further control) off the edge behind you.

    The issue, imo, is that when the larger game issue was revealed (one which didn't even exist in early ARR, where we still had a Z axis and could therefore Elusive Jump from rooftop to rooftop, and mobs couldn't hit you from 20 yalms below you), instead of addressing the actual problematic engine interaction that denied players agency that it seemed they obviously should have to manage that mechanic, they fell back yet again on button bloat.

    Heck, they could have even involved a more comprehensive solution, such as "snapping" normally fixed-distance backsteps to pathable area (trimming or adding up to 20% of the range to move instead you to the nearest area on which a player can stand), or by allowing for a slight degree of controlled movement during dash-to skills.

    But no... instead we just get... Engagement.

    So Engagement was introduced, but did less damage than Displacement. It didn't look as cool and was less risky, so did less damage.

    Then the min-maxers complained.
    And that, at the very latest, is where I feel they should have told them to just deal with it. Getting 2 charges on Displacement was plenty to deal with the issue of any damage loss during forced melee-range stacks.

    But at the same time, making Displacement a modern Repelling Shot equivalent (i.e., pure backstep utility) makes sense from the point you add Engagement, as one or the other is going to get relegated to fiddly-dumped. They shouldn't have added Engagement in the first place if Displacement out was supposed to be part of RDM's visual identity and playflow, and instead have actually dealt with the underlying problem it revealed.
    (4)
    Last edited by Shurrikhan; 10-09-2023 at 12:46 PM.

  2. #2
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    While i was thinking about your question i realized that rotation contribute to make the game loop redundant, doing the same rotation, while doing the same fight, listening to the same music in the same arena over and over and over.

    Hot take : 2 min meta is just a symptom of a greater problem called rotation.

    As it stand, i can't think of any way that is not a major gameplay overhaul that would make make job feel fun for me anymore, i guess it was bound to happen after 20 years of playing mmorpg that have more or less the same gameplay.
    (0)

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