Quote Originally Posted by Nayukhuut View Post
My sister and I were talking about it last night, and I agree with your post (would have included more of it in the quote, but alas forum posting limits). I love the whole shades of grey no one is wholly good or evil side of things. If the story had said that Venat's actions were wrong, but this is the world we have now and we have to make the best of it because the people here are also deserving of life, I would have been fine with that. I just want the story to acknowledge that her crime was on par, if not worse than what the Ascians did (she arguably has MORE blood on her hands). Unfortunately somewhere along the line we lost all nuance and switched right to Ascians and Ancients bad, and Venat good. Our characters keep going through the story and fighting for morals they tell me are important, while completely ignoring one of the people who stamped all over those same morals and lauding her as a hero every chance they get.

It's led to such a disconnect to me when going through these quests now. Listening them talk about freedom, and choice, and how every life matters and everyone deserves a say and knowing full well that comes with conditions. It might as well now just be so long as we personally deem life important they deserve all those things, but if we do not then, well, they died for the greater good... And I hate that so much.

Heh, and yeh, when I was going through the Pandaemonium quests I actually remember thinking that "oh hey, okay, maybe they have learned and they will start calling out the horrors of the Sundering too", but nope. No, Venat is still only a good person who was looking out for us and just wants to guide us and love us and is not at all an ideologue whose tiny group decided for an entire planet how they should live their lives and what choices they should make.

I have zero hope for Dawntrail at this point.
Well said!

I always felt as though the game was a bit too long winded and preachy at times though I could get behind it so long as it was consistent. It was easy for me to understand the different perspectives of the various characters and factions. Despite being a Garlean enthusiast, one of my favourite characters in the game is actually Ilberd. Not in the least because even if I disagree with his methods, I can at least understand and sympathise with his plight. He got what he wanted, ultimately - a free Ala Mhigo and it made for some of the better political intrigue in the game given how the assault upon Baelsar's Wall went down.

That's the sort of storytelling I came to root for and appreciate in this game and it's precisely what I'd like to see more of in the future. Alas, pretty much any bit of content in the game that would facilitate that has effectively been tossed aside.

Now whenever I see the protagonists complain about something or paint it as a terrible thing I can only tighten my jaw and roll my eyes. When you have the 'heroes' be perfectly fine with the concept of planetary genocide so long as it benefits them then it really takes me out of it when they react with more indignation to some relatively minor inconvenience.