Quote Originally Posted by Shurrikhan View Post
And, again, why is preventing players from spending as much time as they'd like on multi-gearing a bad thing? Why do we need to arbitrarily preclude players from rewards for playing the game, especially when that added time spent gives them no competitive advantage over single-jobbers anyways -- only an increase to their enjoyment and things available for them to do?
Because some people have the mindset that if the game allows you to do certain things, they will feel obligated that they have to do it. And sometimes (re: a lot of times) people need to be saved from themselves because they will go too far, and thusly as a result some community standards will be set to a level that will be too high in order to participate.


Quote Originally Posted by Shurrikhan View Post
What even qualifies as "highly sought after" to you? You made similar comments in the past about suggestions for UI features that have since been added. Were they likewise a waste of development time simply because they weren't, at that period, already in the game?
I hold no expectations from what the dev team will or will not put into the game based on suggestions. If they deemed them eligible for resources to be put towards implementing them in the game, then I was pleasantly surprised. But said suggestions must come from a place of thinking that they will not be implemented unless they have been vetted from a developer/management/financial budget/operating standpoint first. And 99% of suggestions from the forums come from a selfish, individualistic, self-serving mindset that should absolutely not be taken at face value.

If it can be even slightly disproven and unneeded from this point of view, then it should not be taken into consideration.

What is the point of making suggestions then? More people need to think about what's realistically achievable instead of pie-in-the-sky thinking.