Quote Originally Posted by Rithy255 View Post
Remove Raid buffs (as they are)
Allow partner buffs like astro cards, dragon sight buffs & consistent buffs like bards songs.

I think the problem or issue with 2 minute raid buffs is they're not really interactive or fun, theirs no choice or skill expression to be found in them, you literally just press them on cooldown basically when everyone else does. Ontop of that we've seen the effect of 2 minute raid buffs basically ruin sustained jobs like PLD, or jobs having unique and different burst windows.

The main downside to non "2 minute meta" is that its harder to create "down time cant attack boss" phases, It cant also be "less harder to balance" but that's another issue with ff14's "balance" every job is meant to play the same with some small expectations in the DPS category, at this point you might as well give every job the same skillset and cool it a day. 2 Minute meta didn't exist in SHB and it was perfectly fine, it added skill expression to raid buffs, it allowed for jobs to be more about sustained damage, So it's really not a necessary evil

Even if they didn't get rid of raid buffs, I don't think every job should just be given a raid buff, it's more unique to not have a raid buff as a DPS. I feel like the game would havemore role design choices without raid buffs, you can make less burst jobs and have burst jobs.
See that's where you're wrong. The skill of the two minute meta comes from monitoring your abilities. Like I said earlier, while most of the community finds hitting their buttons difficult, it's actually rather easy to do so. The two minute meta just forces you to stop hitting them non-stop. For example SAM actually has to delay some abilities by a couple of seconds in order to keep them from drifting away from the two minute burst.

Removing the two minute meta would provide a lot of individual power, but it would also simplify raids a lot. I thought people didn't want to dumb the game down any more?