Thordan story was ALWAYS easy back in base Heavensward, even with the minimum Item Level gear. Charibert's fight at the Vault was way harder.
2) The Boss Trials
When it comes to Story Bosses they all have lost all their beastly teeth, and this is more of a design decision of CBU3 rather than a actual flaw which I completely disagree with.
The Fix:
I believe at the minimum the final bosses of each storyline final trial needs to be revamped in terms of difficulty, as it stands most are pushovers though once upon a time that wasn't the case apparently (I wasn't there, but I read things were different back in Heavensward).
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Nidhogg was a modest challenge.
Mostly because people didn't stay stacked for Akh Morn in the second phase since the "stay stacked" telegraph graphic didn't exist yet, but still!
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
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