Quote Originally Posted by DrWho2010 View Post
Also while it's listed as a "feature", multi-jobbing is something that the player decides to do on their own. Intended play is while you can dabble in other things you should initially play with one "main".
You realizes that reduces the time worth playing, and therefore increases the likelihood of players unsubbing if problems arise with the main they've been, in effect, locked into for that tier, or after completing their BiS on that main? Compare that to having the ability, given the time and willingness, to actually multi-job competitively.

Compare that, moreover, to crafted gear, the sole time investment of which is... walking to the market board, all to render a tier. Rather than making catch-up through one's efforts available or easier... it just removes any such effort from the equation entirely. All to prop up that a game which, as a selling point, allows for all jobs/classes on one character actually makes players that much less able to maintain multiple jobs/classes.