Quote Originally Posted by DrWho2010 View Post
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And, again, why is preventing players from spending as much time as they'd like on multi-gearing a bad thing? Why do we need to arbitrarily preclude players from rewards for playing the game, especially when that added time spent gives them no competitive advantage over single-jobbers anyways -- only an increase to their enjoyment and things available for them to do?

nor is it something that is highly sought after.... otherwise this would already be part of the game.
What even qualifies as "highly sought after" to you? You made similar comments in the past about suggestions for UI features that have since been added. Were they likewise a waste of development time simply because they weren't, at that period, already in the game?