Quote Originally Posted by Shurrikhan View Post
Why would it be "completely antithetical" to a slow-drip / time-gated model. That part hasn't changed. It simply allows for missed weekly caps to be caught up and reduces the punishment of multi-jobbing. To take advantage of either, players would have to play more, not less.

It has zero impact whatsoever on the speed at which one can hit BiS on their main.
I'd counter by saying if you miss your weekly caps, that's on you for not doing it regardless if you had the time or not. Your penalty is losing out on them. Why should the devs be that generous and allow people to catch up? It just means they might feel that you have to stay subbed longer to make up for it.

Also while it's listed as a "feature", multi-jobbing is something that the player decides to do on their own. Intended play is while you can dabble in other things you should initially play with one "main". Hence while tomestone gear is higher ilvl, you can still easily participate in content with the crafted gear that comes out.