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  1. #16
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Actually im going to chime in on this one

    The game difficulty is fine how it is, now which most players dont realise is

    1 - playing with friends

    Before people jump the gun, playing with friends is fun and should be a highlight for a mmo, however, when u have 8 highly skilled friends all doing savage/ultimate.... well of course the game is going to be easy and boring because your stuck in a routine for the past 10 years

    Take 3 of those friends make a PF and boom you will notice a LARGE difference in difficulty, where coordination is limited due to lack of discord

    Example
    Imagine a sport team with the best players in the world all in 1 team....the whole sport will become boring that they would need to either split the team up....or change the entire sport , did u know they had to extend gold courses because tiger woods was too good of a player, sometimes its just the player not the game itself


    2 - Ego problems

    Many players just want harder content just to boast and enlarge their ego, for example se can make the most difficult job and this player will beam line straight for it, and consently complain why its difficult, which then they will start requesting the job to change to "their" idea....which btw result in being the same as every other job...



    3 - Community

    Overall the community dont really know what they want, and the dev team also have to allocate budget costs to keep the "community" happy, i think SE should bring out a vote system where the community decides the direction FFXIV takes

    It be healthier overall to release a vote system like this

    Dear WoL

    We would like you to select one of the following direction in FFXIV here is your choices

    1 - Gold saucer improvements (games etc)
    2 - Frontlines improvements (map redesign)
    3 - identy of jobs reworked
    4 - rework island sactuary
    5 - more light party content (duo or 4man)
    6 - more emphasis toward relic story

    You may only select one of the above , you will recieve xxxxxxx as a reward for participating in the vote

    At the end of the month they will release the data to the community what players voted for which gives them "ideas" in which direction to take for the future of ffxiv


    Like i really love this game alot, been around since ARR early access and DO NOT want ARR or HW era back ever again, it was a pain in the backside to raid due to job difficulty of the board....if the game was still like that era, this game wouldnt came this far at all

    Like jesus...tp...mp...bard juggling foe requim for damage and then switching to mage ballad to help casters MP, and ninja was always needed because of goad due to TP problems of u died twice, because invigorate measly 400 tp back didnt cut it......and nothing worst then cleric stance...where u switched to dps stance as a healer and tank forget to use a cooldown and ur legit stuck in cleric stance until the CD is back

    Ffxiv is a social game first, where u play with friends and have a good time...and make memories which is fun with those people

    However as of late everyone is pushing for harder and harder content whilst blantantly using mods to clear content....im lucky been on console since 2013 and only play with other consoles players due to mods being used in raid settings always

    I will give the consoles players more merit then pc players at the end of the day cause atleast consoles players are NOT reliant on mods


    End of rant
    (5)
    Last edited by Yhisa; 09-29-2023 at 11:27 PM.