Everything Yoshi P touches lately assumes you're an idiot unfortunately. That seems to be his recipe for attracting a wider audience...you know in the years Elden Ring and BG3 are dominating video game discourse.
Everything Yoshi P touches lately assumes you're an idiot unfortunately. That seems to be his recipe for attracting a wider audience...you know in the years Elden Ring and BG3 are dominating video game discourse.


Yoshida seriously is stuck in the 360/PS3 era of trying to appeal to a certain demographic without understanding what makes it want to play a game in the first place.
Look, I know it's a meme to say "FFXIV players suck", but I don't think so. The game has historically had balancing issues in terms of encounter design: very easy and predictable series of mechanics followed by hard hitting, cryptic ones, but this seems to be an exception and not the rule.
There are some very fun battles in this game though that can still be risky enough, so credit where it's due. Have you tried playing through the Omega raids lately? They hold up pretty nicely in terms of challenge. That said, we have an issue where difficulty feels artificially lower because of ilvl sync issues, and on the other hand, most of the older content seems to be played by Veterans that have already cleared them ad-nauseam, meaning that you are in a party where most likely only 2 people have no idea of the mechanics and it leads to a well geared group of players with experience trivializing the encounter for sprouts. BOTH sides will of course feel the game is absolutely easy.
TL;DR: Game is mostly fine, it's just crap syncing and lack of a fresh playerbase involved in more than just MSQ content that makes it seem easier than it really is. Sync stuff properly and then you'd have players actually having to pay attention.
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