Quote Originally Posted by TheMightyMollusk View Post
I feel like the game doesn't need to be harder, necessarily, but it could stand to be more engaging. Which is probably dipping into semantics, but hear me out. There should not be roadblocks and frustratingly difficult fights in casual content, but it shouldn't be so braindead either. There's a balance between having to use your full kit while still being able to clear with a group of random strangers, and the game struggles with finding it.
I agree with you but in a somewhat different way. Casual content should very much be on the easier side (Dungeons can maybe be a biiiiiit harder because they're kinda snore now but you get the idea), but I think rotations should be much more deep and nuanced. Casual content has no enrages so depth of rotation is irrelevant unless the player chooses to engage with it, meanwhile, job design gets to be much more engaging and interesting keeping less casual players happy.