Quote Originally Posted by TheMightyMollusk View Post
I feel like the game doesn't need to be harder, necessarily, but it could stand to be more engaging. Which is probably dipping into semantics, but hear me out. There should not be roadblocks and frustratingly difficult fights in casual content, but it shouldn't be so braindead either. There's a balance between having to use your full kit while still being able to clear with a group of random strangers, and the game struggles with finding it.
I wish they would add just a simple hard version of all new DT dungeons (and doing so would grant extra rewards).
Hard modes would easily just be the same mechs but more punishing, more out going dmg, ect.

I think the main issue is the lack of any basic progression system, you go from baby content to extremes with not much in-between
Not to say EXT is super hard, but it would be nice to have harder content that doesn't require a guide for the most part, Just more in-between normal/extreme.