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  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    This game needs to be harder

    Alright, just hear me out ok. this is not another OMG every1 in 14 suxxxx thread.
    i genuinly think there is a currently huge problem with the games entry level expectations of players at 90 content.

    we got some healer today, in grand cosmos. level 80 dng.. with no holy, freecure I farming, and not using a single lilly. and this is the issue imo. this game does abolutley nothing to check players are at the suitable level to enter these dungeons,
    players now are able to buy boosts on the first ever character before ever completing any job properly first, players are able to buy msq skips and rush the game without learning anything, and fundimentally. this is making for a worse experience for the general players.

    how you ask? well because when my tank comes into expert, or 80dng.. and he doesnt know what TBN is, he doesnt want to use rampart and instead spams clemency on himself, or my healer is refusing to use kardia on the tank, or my fellow dps are spamming 1-1-1-1 in there rotations, not wearing even a JOBSTONE i think something is wrong.

    this game needs more checks on the players, because it HAS undenieably been making dungeon and raid content harder for casuals.. my god just look at 1st boss in dead ends. yet its doing nothing to make sure theyre up to the skill level of that boss.

    check for crystals, check for first account boosting, check they didnt skip there job quests... something anything.. but rn this is such a huge issue every1 is suffering from in some way or another... i feel even as i type this.. people will read this and think im a troll, ask what the point of this post was, or attack me in some fasion not understand whats really wrong.. but i just hope somebody out there understands what im talking about... and how frustrating this really is becomming....

    just stop rushing people into endgame.. its a genuine disservice to your great early game. stop setting new jobs at 70/80 and set them at ONE... its overwhelming! don't let people buy any skips before they hit max level on there main on those jobs AND MSQ first... dont let people into dng without crystals on.. i think this would be a good QOL for everyone, even those poor players who get humiliated in dngs because they didnt realize why skipping was so bad
    (22)
    Last edited by sindriiisgaming; 09-29-2023 at 09:37 AM.

  2. #2
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I do wish jobs started lower or at least had certain perquisites other than just being the level. Example, having a tank at 60 to be able to unlock GNB or a healer at 70 to be able to unlock SGE. Going from 70 DRG to 70 SGE isn't exactly an easy task for just anyone and makes others suffer as well.

    It does make me think of the days when people had to level the job up to unlock the ability. So many new DRK tanks without Provoke, fun times. Or even when cleric stance was a thing and seeing healers trying to heal with it on and wondering why people were dying (because it would lower your healing output by like 50% or something like that). Aside from caster BRD/MCH, HW was a pretty fun time to play (for the lulz at least).
    (2)
    Last edited by KitingGenbu; 09-29-2023 at 09:29 AM.

  3. #3
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KitingGenbu View Post
    I do wish jobs started lower or at least had certain perquisites other than just being the level. Example, having a tank at 60 to be able to unlock GNB or a healer at 70 to be able to unlock SGE. Going from 70 DRG to 70 SGE isn't exactly an easy task for just anyone and makes others suffer as well.

    It does make me think of the days when people had to level the job up to unlock the ability. So many new DRK tanks without Provoke, fun times.
    i wish jobs all started at level 1. i feel genuinly sad i couldn't take my rpr/sage from 1-90. it was so hard to learn because of it
    (3)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    i wish jobs all started at level 1. i feel genuinly sad i couldn't take my rpr/sage from 1-90. it was so hard to learn because of it
    While I wouldn't hate this (as long as Reaper were revised not to be so damned dull for virtually all levels below its starting point), if you were having so much trouble learning without taking small steps from the start, you could have just taken the level 70 Sage into Sastasha and have been just as Sastasha-level as everyone else. So on and so forth...

    Virtually all the useful parts of starting at low level... are still available to you even when starting at a higher level.
    (1)

  5. #5
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I would personally want for bosses to attack more frequently and deal more party/raid wide damage for healers to do more healing than dps'ing and for bosses to have more visual telegraphs for attacks rather than the danger circles we have.

    A healthy mix of these would probably help keep the fights from being snoozefests.

    Also btw, we shouldnt try to cater to people who pay to skip and try to do content asap. Thats a personal fault on them and not the game where previous dungeons and fights introduce to you common mechanics earlier. I will agree that perhaps having a rotation tutorial of some sort can help with teaching players more on how a class plays.
    (6)

  6. #6
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I would personally want for bosses to attack more frequently and deal more party/raid wide damage for healers to do more healing than dps'ing and for bosses to have more visual telegraphs for attacks rather than the danger circles we have.

    A healthy mix of these would probably help keep the fights from being snoozefests.

    Also btw, we shouldnt try to cater to people who pay to skip and try to do content asap. Thats a personal fault on them and not the game where previous dungeons and fights introduce to you common mechanics earlier. I will agree that perhaps having a rotation tutorial of some sort can help with teaching players more on how a class plays.
    we can never have rotation tutorials in this game because that would mean devs deciding on the "correct rotation" the job i play (rpr) has 2 openers both of which are viable (early enshroud, early gluttony) and both lead to good results. if the devs did rotation toturlas theyde effectly be forcing meta rotations onto everyone, and you need a new one like every 4 levels for certian jobs, like mch.
    (2)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  7. #7
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by sindriiisgaming View Post
    we can never have rotation tutorials in this game because that would mean devs deciding on the "correct rotation" the job i play (rpr) has 2 openers both of which are viable (early enshroud, early gluttony) and both lead to good results. if the devs did rotation toturlas theyde effectly be forcing meta rotations onto everyone, and you need a new one like every 4 levels for certian jobs, like mch.
    I actually was thinking that too since I believe optimal play is more of a community thing than a developer thing (despite the fact that they're the ones whom developed the jobs) so having official rotations would just be both ignored or enforced, which leads to more people quitting. Even if the jobs are still easy to play anyway; they'll be held back by the newly enforced optimal meta by the community.
    (0)

  8. #8
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by sindriiisgaming View Post
    how you ask? well because when my tank comes into expert, or 80dng.. and he doesnt know what TBN is, he doesnt want to use rampart and instead spams clemency on himself, or my healer is refusing to use kardia on the tank, or my fellow dps are spamming 1-1-1-1 in there rotations, not wearing even a JOBSTONE i think something is wrong.
    Are they a DRK or a PLD? Make up your mind.

    Quote Originally Posted by sindriiisgaming View Post
    just stop rushing people into endgame.. its a genuine disservice to your great early game. stop setting new jobs at 70/80 and set them at ONE... its overwhelming! don't let people buy any skips before they hit max level on there main on those jobs AND MSQ first... dont let people into dng without crystals on.. i think this would be a good QOL for everyone, even those poor players who get humiliated in dngs because they didnt realize why skipping was so bad
    There's no real reason to arbitrarily make jobs start at level 1. The lowest level that's reasonable for a job to start at is level 30. Because it's a Job. Not a Class.
    I agree with your point on buying skips though. You shouldn't be able to buy job skips if you don't have a job at level 80 on any of your characters yet.
    And with the Job Crystals point, making all content that's 2.1 or later (Other than PotD) require job stones to be equipped in order to queue through Duty Finder is a good idea.

    Quote Originally Posted by sindriiisgaming View Post
    i wish jobs all started at level 1. i feel genuinly sad i couldn't take my rpr/sage from 1-90. it was so hard to learn because of it
    Ever heard of Palace of the Dead? It starts you off at level 1, and you can naturally level from 1 to 60 inside its instance. Then go to Heaven on High and do the same from level 61 to 70.

    Quote Originally Posted by KitingGenbu View Post
    I do wish jobs started lower or at least had certain perquisites other than just being the level. Example, having a tank at 60 to be able to unlock GNB or a healer at 70 to be able to unlock SGE. Going from 70 DRG to 70 SGE isn't exactly an easy task for just anyone and makes others suffer as well.
    This is also a good idea.

    Quote Originally Posted by sindriiisgaming View Post
    we can never have rotation tutorials in this game because that would mean devs deciding on the "correct rotation" the job i play (rpr) has 2 openers both of which are viable (early enshroud, early gluttony) and both lead to good results. if the devs did rotation toturlas theyde effectly be forcing meta rotations onto everyone, and you need a new one like every 4 levels for certian jobs, like mch.
    We can. You can say "Use your 1/2/3 combo to get meter". You can say "Use Reassemble on Drill because it has the most potency". You can say "Spam Gauss Round and Ricochet while using Heat Blast."
    (0)

  9. #9
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    It's much clearer to send feedback to the devs and ask for "rewarding more decision making instead of just execution" in battle content, than to say "jobs have been dumbed down".

    The latter can be misunderstood, and I'm prepared for the downvotes by saying this. The person reading a feedback that says "jobs have been dumbed down and are all the same" can easily misunderstand that the players want there to be more rewards and more challenges on execution. The natural outcome is that, it takes a while longer for rotations to be solved, but at the moment they are solved, the challenge is gone and the job feels "all the same" again.

    This is the issue with the current state of XIV
    (2)

  10. #10
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    It's a player psychology thing though and I cannot see any simple solution to changing the way people think about and approach the game without being harsh or gatekeepy. It makes me feel so hostile it's horrible! Like, its not a moral failure to be bad at something, but it is to refuse to improve or interface with a something that is reliant on group participation.
    (3)
    Last edited by OgruMogru; 09-29-2023 at 11:45 AM.

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