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  1. #22
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    I've said it before and I'll say it again, WoW, Wildstar, etc have all learned the hard way that cranking the difficulty up for casual content to make casual players "git gud" doesn't make them git gud, they quit when they hit a wall or when they get flamed in a dungeon for messing up.
    It doesn't help either that MMORPG players jsut want to be lied to. What time and time again has been shown is for content to be pushed as "hard" and actually be rather easy, to inflate their egos. It needs to be "hard" but not actually ahrd enough to gate them from completing the content.

    The current difficulty is fine and a step up from every other expansion if you look at the fights and mechanics. Zodiark Normal has more mechanics to learn than Garuda EX or even some of the lesser Coils Raids. Euphrosyne has a hard enrage at 7 minutes on one of the fights, which a hard enrage in casual content hasn't been seen in the game since Heavensward at least.
    The difficulty has been steadily increasing as time goes on but people don't notice because, big surprise, they also get better at the game as the difficulty progresses and expects more. But just suddenly shifting and cranking the difficulty of everything in the game up at a sharp increase? No way, you're going to actually kill the game instead of the dozen "the game is dead" threads floating around here, it will actually be dead.
    (3)
    Last edited by VerdeLuck; 09-30-2023 at 07:05 AM.