The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack.
Is it just me, or does this sound something like them going to change the current BR system in some way?

As for the rest of the post. +1!!!!!! Hahahahaha! Now please be quiet about how prestigious you think this game is right now. This is yet another victory for us; The real players looking for corrections and challenges.