Results -9 to 0 of 369

Dev. Posts

Threaded View

  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Okie Dokie. Let's see if we can't add yet some more examples and also list some current problems I see in this game as regards to weapons and the implementation of an AA feature.

    Oh......Hi, Reika! Nice to know you finally shut up your stupid one sentence remarks.

    Now before I go ahead and talk about AA, let's bring up a couple of concerns that can directly be related to Stamina. As we all know, this current system is based on Stamina. I would feel that if AA were to be brought into the mix, then we'd have to get rid of Stamina in it's current form by not having stamina drained from normal AA's. If not then it would automatically take away Stamina from other abilities you would like to use Stamina on. This also leads me to assume that weapons would have to revert back to it's old DPS phase.

    Right now I don't like seeing every weapon attacking at one second intervals or whatever with the same damage no matter what weapon you're wielding. I loved the previous system in which turn it would take longer to swing a longsword relative to a short sword but the longsword had much more power behind it's swing. It just seemed realistic. Oh, and I know this is a fantasy based game so don't cry when I said it. Even though this is a Fantasy, you don't see everyone with wings that grow magically and they all fly away. It still uses realistic ties, just drastically flaunted at certain places.

    Now with the auto-attack function. As ChiefCurrahee stated, there is only one simple function to a normal attack. Normal Damage, and TP Gain. Easily entertained by an Auto-Attack feature. Reika I don't see how keeping today's standard of manually pressing one would somehow keep people more engaged? The only time you seen people not engaged during FFXI was when they fell asleep. At least their character was still swinging after they fell asleep for a certain time. Manually pressing a normal attack is boring and repetative. TP Gain is way way way too much for a standard attack, and some abilities that base their action on TP usage, like Second Wind, should only be based on a cooldown timer. This isn't a big issue, just my own opinion. TP should be for weaponskills. How about they use the Stamina Bar for using certain abilities after their cooldown time wears off? There's a viable solution.

    There is no reason why SE can't mold the two systems together into a new hybrid form. I'm sure at least one of my idea's sounds appealing. The fact is that there really isn't a counter-argument to auto-attack. The only thing I could say in your defense is that they should at least give you the option to turn AA on or off. Just like there are now two different methods to targeting.

    P.S. Nice job quoting yourself, Reika. Sadly though I would only say that out of all those threads I only seen the first and third post regarding any information to further this thread's debate. The rest is just jargon and slander. At least now you realized this and I'm happy you stopped with the one sentence slapbacks.

    Edit: In regards to my rank in certain classes? I do not have as much time to play as you, but I still at least have viable information to give in regards to my own opinions. What you do not see is that every class, DoW/DoM/DoH is at least at twenty. I'm working on DoL now.
    (2)
    Last edited by Kimahri; 03-30-2011 at 11:38 PM.

Tags for this Thread