Kimahri hasnt even really played the game yet. And i tell people who want FFXI-2 to go play FFXI.



Kimahri hasnt even really played the game yet. And i tell people who want FFXI-2 to go play FFXI.
have you not done the same to everyone who is pro AA as well? Being a little hypocritical aren't we?
Provide constructive feedback for a change. You seem to be dead set on people having to "think and be tactical" during combat in FFXIV why not lead by example and do the same with your posts?
So i'll ask you once again:
What is the use of the default #1 attack? To do dmg and to gain TP. It serves no other purpose, none what so ever.
Your other TP building attacks that you gain have effects attached to them such as bind or AOE or evasion boost ect ect. THese attacks make these selectable stamina reducing attacks. Thus I propose that it becomes toggable for auto attack. Everything else stays the same.
But as far as the #1 attack is concerned it is more of a hinderance than a blessing.



You should probably go back through all the posts. I believe I only 'attacked' Kimahri after he attacked me. let me help you out....
Page 7, 1st post on this thread.There are quite a few more tactics involved than spamming 1 or 2 or whatever. I have learned that doing that only leaves me out of stamina for more important skills like Provoke, Sentinel, etc. Plus another good tactic to the current system is to start a battle regimen when you are nearly out of stamina, this lets your stamina bar's recover while others join the battle regimen.
Auto attack is unnecessary, Just adapt to the current system in place. It just needs improvements such as lag times and animation of attacks.
page 7, 2nd post.
Page 7, 3rd post.Heavy stab does not have as much Eminity gain as you would believe. Heavy Slash beats it, and costs as much stamina as Provoke, Sentinel, Aegis Boon, Deflection, Disorient, etc.
Why don't we just ask them to make this game just like WoW and Rift (both are exactly alike) since so many people have to bring up WoW all the time when comparing. Let us bring the entire immature player population over while they are at it. Make it a game all the lazy douche bags love to infest.
Lack of auto attack gives FFXIV a more into an action-based combat system other MMO's lack. To complain about spamming means to complain about every MMO every created. In WoW and Rift you spam instant skills with only a .5-1sec global cooldown and short cooldowns like 5 or 6 seconds, In Aion you spam chain skills, so on and so forth. In sense, they are still 1 1 1 1 2 1 1 1 1 2 1 1 1 1 2 (the current for Paladin, Rogue, Death Knight, blah blah). FFXIV just has you spamming in a way you wont do any damage unless you're awake.
page 7, 4th post.
Page 16, 5th post.
Page 17, 6th post.
page 17, 7th post.
Page 17, 8th post.
page 17, 9th post.
page 18, 10th post. and the ONLY attack on anyone, because he decided to attack me first with the go sit in the corner crap.What a very grown up thing to say ^^.
Well if you wanna be rude...
The only reason that "Implementation of auto attack system" ever came up in Yoshi's letter is because people can't adjust to anything new. The only reason it appeared is to appease the whiney titty babies, who cry and complain when things arent copy/pasted properly.
If you dont like how 'Broken' this game is, go back to FFXI, WoW, Aion, Copy/paste rift, or wherever you came from. Nothing lost.
OOOR better yet. Go become the producer and make the game how you see fit. People don't normally get the power to shape up an entire mmo, stop abusing it.
Actually, I dont even know why i am arguing with someone that hasnt gotten past R25 in a battle job..
Back to the topic. I reiterate that just because things are 'different' than FFXI doesnt make them imperfect. I have had ZERO issues with playing my classes without auto attack. Lack of auto attack + stamina increases skill use tactics.
If you haven't gotten use to it, maybe you just lack skill.... or a brain.... or maybe your brain is on drugs?
page 18, 11th post.
Page 18, 12th post.
page 19, 13th post.
2011/03/30 10:01; Reika が最後に編集
Many users like Reika don't provide constructive feedback, you like few others are posting alot with nothing but negetive feedback against some decent ideas. Reason why you aswell as them will be dislike sooner or later. As you can see enough people are dislike you already. Just chill out, not because you have crap load of posts makes you cooler then others. Anyways you are free to do as you like, just don't find it surprising when this happens often.



Auto attack may be a descent idea, but it is unnecessary. SE could focus their developmental powers elsewhere. I edited my above post to show all the posts i have made in this forum, none of them have been attacks, one of them was a counter-attack. If someone else feels attacked by any of those comments I made, well I am sorry. I stated my opinion about auto attack, got attacked by 2 people so far, made one counter-attack. Got rude because the last one was totally unnecessary.Many users like Reika don't provide constructive feedback, you like few others are posting alot with nothing but negetive feedback against some decent ideas. Reason why you aswell as them will be dislike sooner or later. As you can see enough people are dislike you already. Just chill out, not because you have crap load of posts makes you cooler then others. Anyways you are free to do as you like, just don't find it surprising when this happens often.
2011/03/30 10:07; Reika が最後に編集



Read above.have you not done the same to everyone who is pro AA as well? Being a little hypocritical aren't we?
Provide constructive feedback for a change. You seem to be dead set on people having to "think and be tactical" during combat in FFXIV why not lead by example and do the same with your posts?
So i'll ask you once again:
What is the use of the default #1 attack? To do dmg and to gain TP. It serves no other purpose, none what so ever.
Your other TP building attacks that you gain have effects attached to them such as bind or AOE or evasion boost ect ect. THese attacks make these selectable stamina reducing attacks. Thus I propose that it becomes toggable for auto attack. Everything else stays the same.
But as far as the #1 attack is concerned it is more of a hinderance than a blessing.
The thing we all need to take into account is Square Enix doesn't have all the time in the world to view all the angles. They need a quick solution that will work, not see and hope for the best. Auto attack believe it or not can be easy and quick solution, I do prefer something newer but well that might not happen. They wouldn't of look into auto attack if they didn't think that's what this game needs.
I can't speak for others but for me this will fix many things. I can go afk between fights, can take my time using actions, can read them, talk, check who is online, search for a friend, look to see who is seeking for party and perhaps build one while still soloing. I mean it's endless things this can help with. That's one that they can do, doesn't mean it's only solution. It's no longer what people think is best for them but what's best for the game to be kept alive before it becomes little to late.



Actually i think most of the things planned on implementation came from player feedback via the support website.
http://support.na.square-enix.com/co...hp?id=902&la=1
I have used it plenty of times myself for reporting bugs and submitting feedback. It was probably better than using forums to do it, since it would be easier to read and contemplate suggestions without the needless bickering. I am not saying auto attack is totally bad, I am saying it is unnecessary in FFXIV. Plenty of people have gotten along in the game without auto attack. Why need it now?
2011/03/30 10:22; Reika が最後に編集
As I always say, the doors to Square Enix support center is always open.Actually i think most of the things planned on implementation came from player feedback via the support website.
http://support.na.square-enix.com/co...hp?id=902&la=1
I have used it plenty of times myself for reporting bugs and submitting feedback. It was probably better than using forums to do it, since it would be easier to read and contemplate suggestions without the needless bickering.
Okie Dokie. Let's see if we can't add yet some more examples and also list some current problems I see in this game as regards to weapons and the implementation of an AA feature.
Oh......Hi, Reika! Nice to know you finally shut up your stupid one sentence remarks.
Now before I go ahead and talk about AA, let's bring up a couple of concerns that can directly be related to Stamina. As we all know, this current system is based on Stamina. I would feel that if AA were to be brought into the mix, then we'd have to get rid of Stamina in it's current form by not having stamina drained from normal AA's. If not then it would automatically take away Stamina from other abilities you would like to use Stamina on. This also leads me to assume that weapons would have to revert back to it's old DPS phase.
Right now I don't like seeing every weapon attacking at one second intervals or whatever with the same damage no matter what weapon you're wielding. I loved the previous system in which turn it would take longer to swing a longsword relative to a short sword but the longsword had much more power behind it's swing. It just seemed realistic. Oh, and I know this is a fantasy based game so don't cry when I said it. Even though this is a Fantasy, you don't see everyone with wings that grow magically and they all fly away. It still uses realistic ties, just drastically flaunted at certain places.
Now with the auto-attack function. As ChiefCurrahee stated, there is only one simple function to a normal attack. Normal Damage, and TP Gain. Easily entertained by an Auto-Attack feature. Reika I don't see how keeping today's standard of manually pressing one would somehow keep people more engaged? The only time you seen people not engaged during FFXI was when they fell asleep. At least their character was still swinging after they fell asleep for a certain time. Manually pressing a normal attack is boring and repetative. TP Gain is way way way too much for a standard attack, and some abilities that base their action on TP usage, like Second Wind, should only be based on a cooldown timer. This isn't a big issue, just my own opinion. TP should be for weaponskills. How about they use the Stamina Bar for using certain abilities after their cooldown time wears off? There's a viable solution.
There is no reason why SE can't mold the two systems together into a new hybrid form. I'm sure at least one of my idea's sounds appealing. The fact is that there really isn't a counter-argument to auto-attack. The only thing I could say in your defense is that they should at least give you the option to turn AA on or off. Just like there are now two different methods to targeting.
P.S. Nice job quoting yourself, Reika. Sadly though I would only say that out of all those threads I only seen the first and third post regarding any information to further this thread's debate. The rest is just jargon and slander. At least now you realized this and I'm happy you stopped with the one sentence slapbacks.
Edit: In regards to my rank in certain classes? I do not have as much time to play as you, but I still at least have viable information to give in regards to my own opinions. What you do not see is that every class, DoW/DoM/DoH is at least at twenty. I'm working on DoL now.
2011/03/30 23:38; Kimahri が最後に編集
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