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  1. #1
    Player

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    Mar 2011
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    104
    I dislike the spam vs non spam arguement, hitting 1111111 or 1511251 is basically the same thing from keyboard perspective. for arguements sake lets just assume that hitting 4 different buttons provides more tactics and is more fun than hitting the same one 4 times and it is also more usefull.

    What sucks about it is that for game pad users is uncomfotable and annyoing. They increased the pace of entering combat commands, but the problem with that is for gamepad play they might have went overboard. Yes maccros and such can help reduce the command load but game pads still suffer from the current system. Like is said before hitting 1111 or 1451 makes a BIG difference to game pad players. If you remove the need to hit 1 then it becomes ... or 45. What you will end up with actually better beasue it will ecourage PC players to hit more things then there 1,(regardless if it is a good idea or not) and lets game pad players a chance to enjoy the game instead of cursing at their controler because they want provoke instead of light slash.

    Also if you want to put in uto attack you NEED a way to shut if off quickly and efficiently on controller to prevent breaking CC. Although I have seen some games where you can hit something CCed for x damage before it breaks, but the damage is not actually removed from their hp, Basically they gain a small SS when CC them so a stray auto attack will NOT breka them. Not sure how much I like it but it is n option as well. It does work well if you need to CC 1 out of 3 mobs and you have an AOE attack that hits 3 targets and little room to manouver.

    Also noone has argued agains't the lose of weapon delay and gear selections you lose by taking out auto attack yet. Is there no intelligent comments on how you can reconsilliate this loss ?
    (0)
    Last edited by Linnear; 03-21-2011 at 02:36 PM.

  2. #2
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Linnear View Post
    I dislike the spam vs non spam arguement, hitting 1111111 or 1511251 is basically the same thing from keyboard perspective. for arguements sake lets just assume that hitting 4 different buttons provides more tactics and is more fun than hitting the same one 4 times and it is also more usefull.
    It is the same thing if you compare how many times you hit the keys. The difference is wouldn't you rather use other skills in battle rather than just the same one. I mean right now you spend at least half your time playing the game hitting the regular attack action if you are a melee class. Some people are so far focused on this concept that they won't even attempt to perform battle regimens, which is a great deal of players and I doubt they come to these forums because they don't see any tactical play in MMOs so why would they even consider wanting any?

    Now with an auto attack you still push just as many keys, but it isn't time spent worrying about inferior attacks. You are going to be using all the other actions you have from your collection. Wouldn't you rather spend all your time using many different actions rather than only half your time. Technically that's half of your time focused on something inferior and half of your time spent being much more tactical. Yes there are tactics in choosing to use regular attacks so much but this is overall very inferior and basic compared to what you could be doing with more time spent on other things.

    We might even see battle regimen being using by people other than extremely well co-operated groups like a hardcore EG ls party. Maybe some day it might even occur in behests.
    (0)
    Last edited by OmegaNovaios; 03-21-2011 at 07:06 PM.

  3. #3
    Community Rep Gildrein's Avatar
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    Feb 2011
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    2,414
    Hello everyone,

    As I have just made a comment on this thread, we are planning to make some form of statement sometime next week.

    Please look forward to it!
    (1)
    Gildrein - Community Team

  4. #4
    Player

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    Mar 2011
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    307
    Dear SE,

    Please implement auto-attack, and please do not make it toggle-able.

    Your friend,

    Jibe

    P.S. I love you! XOXO
    (0)

  5. #5
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jibe View Post
    Dear SE,

    Please implement auto-attack, and please do not make it toggle-able.

    Your friend,

    Jibe

    P.S. I love you! XOXO
    Dear SE,

    Please don't do it.

    <3
    (0)

  6. #6
    Player
    OmegaNovaios's Avatar
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    Mar 2011
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    Ul'dah
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    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jibe View Post
    Dear SE,

    Please implement auto-attack, and please do not make it toggle-able.

    Your friend,

    Jibe

    P.S. I love you! XOXO
    Please make it able to toggle on/off that way we can avoid interfering with Crowd Control tactics w/o having to disengage or turn around.
    (0)

  7. #7
    Player
    Venat's Avatar
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    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Auto-Attack is a must. If you want it to be more Active then you can add a small amount Damage/TP Bonus option when you time your attacks, like push X button on the xbox controler right when your charcter uses a Auto Attack and is right about to hit the enemy. When pushing it too earily or late u do less damage or gain less TP then letting it auto-attack itself.

    Spaming attacks is very stressful on the hands and even your controler and keyboard. Abilitys themselfs are too quick of use or dont last long enough, this will cause problems for players when they add new abilitys and spells in the future.
    Then the problem will be spaming too many Ability and Spell actions instead of Attacks.

    When I play FF14 I pay way too much attention on the action menus then the actual game. Paying too much attention to everything is very tiring which can effect gameplay altogether.

    I play FFXI and everything mainly is done in marcos and its more friendly used in FFXI then it is in FFXIV. I think FFXIV takes too much on screen attention like watching for Parry and Eva and Blocking actions followed by watching HP/MP/TP, other players, enemys, abilitys. These Moves that are required to be used right after a Parry,Block,Eva should be used Auto without putting in there input.
    (0)
    Last edited by Venat; 03-26-2011 at 08:51 PM.

  8. #8
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    You have stated that these three jobs are notorious for just spamming thier default attacks, but it sounds like you know very little about actually playing any of them.
    And in the end that is understandable, because the game does not encourage you to learn to play these classes correctly. That is the problem, yet people are mistaking "spamming their attacks" is because there is no auto-attack.
    (0)

  9. #9
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Betelgeuzah View Post
    And in the end that is understandable, because the game does not encourage you to learn to play these classes correctly. That is the problem, yet people are mistaking "spamming their attacks" is because there is no auto-attack.
    I'll concede that, but my point is that adding an auto attack feature won't help you learn how to play the job, from what I can see, the people who want it are used to having it in games like ffxi and WoW, and see it as some kind of miracle cure all. Perhaps I don't agree because my first experience with an mmo was one in which there was no auto attack feature. I do know however that adding auto attack isn't going to solve the problem of learning how to play the job. FFXI had it, and I've known my fair share of paladins and ninjas who could not hold hate well, or simply not tank at all.
    (0)

  10. #10
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I find it lacking that there is a discussion from Auto attack to one time Skills.

    It doesn't even need a toggle. That's like asking why FF11, RO, Everquest, WoW, and every other game had the same issue with one time buffs.

    You know how warriors, darknights, and every other DD in FF11 handled those skills? They stacked it. It was never a problem. Ask a thf what his SATA+WS mess up ratio is...so low it doesn't matter.

    Belittling a minor problem such as one time activation skills is the same as belittling no-autoattack systems. If a player can't find the right timing to make it all work, they shouldn't be playing no-autoattack systems anyway because they would be micromanaging something even more time demanding.

    Auto attack is something that helps the player through the flow of the battle, through stats alone. It shouldn't be mind numbing dexterous on the hand eye. That's the whole point.

    It's the walk and chew gum argument. Sure you can do both and do fun tricks with it, but if the chew gum part is automated, you can dance and chew gum, and perform acrobatics. Because it's mightily boring chewing gum.
    (0)
    Last edited by kukurumei; 03-25-2011 at 07:20 AM.

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