


Maybe the healbot(s) are different from server to server?,It's hard for me to comprehend how you can come to the conclusion that the healbot/sylphies would stay when my time in DF experience observing the pug healers are telling me the otherwise.
It is always these healbots/sylphies who crumbles straight away at the first sign of pressure (i.e. more than 2 players die at the same time), and occasionally complains while being unaware of their own incompetence lol.
Like Sebazy had once eloquently put before, these healers do not even press their nuke, Malefic or Asp Helios. They're trembling to even press any of their buttons properly against this pressure. What makes you think the actively 1 2 1 1 1 1 1 'green dps' would fall at the same trajectory when (gonna rely on my own anecdotal observation again lol) most that I've seen, it was always these green dpses who tend to be capable enough to bail the sylphies?
it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
( I wonder how they not go OOM lol xD )
Last edited by Zeastria; 09-06-2023 at 10:24 AM.
☆SCH/AST/DNC/VPR/SMN☆




That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s
If you made healing so much more needed you were playing HP whack a mole who would you trust more, the DPS healer with 98% uptime who can smoothly transition from glare spam to medica spam, or the sylphie with 40% uptime placing regen on the SMN who’s been full health for the last 2 minutes




That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s
Medica II heals for more than Cure II (1000 pot vs 800 pot), heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.
Blame that . . . on whoever designed the numbers. But then again, healer potencies seem to be an afterthought always.
Holy 3 only being a 10 potency "upgrade" over Holy 1
Aero 2 being the same potency as Dia on 6.1 release despite Dia costing more mana (was fixed a few weeks later)
Last edited by Deceptus; 09-06-2023 at 11:29 AM.




Why are you casting cure 2
Which is why I often feel like the most impactful single difference one can make on healer gameplay... is just to nerf the damn AoEs. Have half their value split among all applicable recipients, for instance, so they can actually be useful in 4-mans without being ridiculously overpowered in 8-mans.
Cure II: 800p for 1000 MP
Regen: 1500p for 400 MP
Medica II (4-man): 4000p for 1000 MP
Medica II (8-man): 8000p for 1000 MP
It should probably be more alike to...
Cure II: 800p for 600 MP
Regen: 1500 MP for 600 MP
Medica II (4-man): 3000p for 1500 MP (600p each + 1800p split to a max of 1000p each)
Medica II (8-man): 5400p for 1500 MP (600p each + 1800p split to a max of 1000p each)
See the "(if ever)".




I wasn't referring about their choice of healer. It's more about their general response toward initial sign of pressure. I wrote Malefic & Asp Helios in my replies earlier only because I see you're an AST main on your forum profile.
Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.
That's the extent of their lack of awareness.
Now throw these healbots into those... hell, no need for 100% healing uptime situation, just make it 60% uptime. Oh the carnage lmao



In my experience, people that are considered to be healbots also are incapable of raising without Swiftcast. I've ran alliance raids on a DPS job with weaker healers in the party and people who die usually stay dead for up to an entire minute with no attempt made to raise them.Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.
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