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  1. #1
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It's hard for me to comprehend how you can come to the conclusion that the healbot/sylphies would stay when my time in DF experience observing the pug healers are telling me the otherwise.

    It is always these healbots/sylphies who crumbles straight away at the first sign of pressure (i.e. more than 2 players die at the same time), and occasionally complains while being unaware of their own incompetence lol.

    Like Sebazy had once eloquently put before, these healers do not even press their nuke, Malefic or Asp Helios. They're trembling to even press any of their buttons properly against this pressure. What makes you think the actively 1 2 1 1 1 1 1 'green dps' would fall at the same trajectory when (gonna rely on my own anecdotal observation again lol) most that I've seen, it was always these green dpses who tend to be capable enough to bail the sylphies?
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm

    ( I wonder how they not go OOM lol xD )
    (1)
    Last edited by Zeastria; 09-06-2023 at 10:24 AM.
    SCH/AST/DNC/VPR/SMN

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zeastria View Post
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
    That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s

    If you made healing so much more needed you were playing HP whack a mole who would you trust more, the DPS healer with 98% uptime who can smoothly transition from glare spam to medica spam, or the sylphie with 40% uptime placing regen on the SMN who’s been full health for the last 2 minutes
    (7)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s


    Medica II heals for more than Cure II (1000 pot vs 800 pot), heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers. But then again, healer potencies seem to be an afterthought always.

    Holy 3 only being a 10 potency "upgrade" over Holy 1

    Aero 2 being the same potency as Dia on 6.1 release despite Dia costing more mana (was fixed a few weeks later)
    (7)
    Last edited by Deceptus; 09-06-2023 at 11:29 AM.

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post


    Medica II heals for more than Cure II, heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers
    Why are you casting cure 2
    (4)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Medica II heals for more than Cure II, heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers
    Which is why I often feel like the most impactful single difference one can make on healer gameplay... is just to nerf the damn AoEs. Have half their value split among all applicable recipients, for instance, so they can actually be useful in 4-mans without being ridiculously overpowered in 8-mans.

    Cure II: 800p for 1000 MP
    Regen: 1500p for 400 MP
    Medica II (4-man): 4000p for 1000 MP
    Medica II (8-man): 8000p for 1000 MP

    It should probably be more alike to...
    Cure II: 800p for 600 MP
    Regen: 1500 MP for 600 MP
    Medica II (4-man): 3000p for 1500 MP (600p each + 1800p split to a max of 1000p each)
    Medica II (8-man): 5400p for 1500 MP (600p each + 1800p split to a max of 1000p each)


    Quote Originally Posted by Supersnow845 View Post
    Why are you casting cure 2
    See the "(if ever)".
    (2)

  6. 09-06-2023 11:34 AM
    Reason
    somone made the point already i'm slow

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,997
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
    I wasn't referring about their choice of healer. It's more about their general response toward initial sign of pressure. I wrote Malefic & Asp Helios in my replies earlier only because I see you're an AST main on your forum profile.

    Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.

    That's the extent of their lack of awareness.

    Now throw these healbots into those... hell, no need for 100% healing uptime situation, just make it 60% uptime. Oh the carnage lmao
    (11)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.
    In my experience, people that are considered to be healbots also are incapable of raising without Swiftcast. I've ran alliance raids on a DPS job with weaker healers in the party and people who die usually stay dead for up to an entire minute with no attempt made to raise them.
    (6)