Rather than pressing (let's say) 222 to make those little HP bars up, or 1111 to hit my single DPS skill, personally I prefer having to decide whether I should DPS, or buff possibly remove debuffs or heal at any given time.
Ideally I would neither be spamming only a very limited set of DPS skills as at present nor would I be virtually dedicated to healing encounter, both would be boring.
On the other side, adding more dps buttons and a rotation can be just as harmful to the casual playerbase, given how common the "but my dps" mindset is in people. It's very likely we'd see a huge increase in party wipes across most content due to healer's not healing because they're focused on their DPS parse.
Right, because somehow : healing requirements are so high in casual content (they're not), prior iterations of healers never had those extra skills (they did), SE couldn't possibly add extra skills only to higher level jobs so that it wouldn't impact newer healers (they could and do already), other jobs can't already solo content by healing the party without healers (they can and do), and of the piece de resistance - in casual content why would you even think anyone would be focused on their parse?On the other side, adding more dps buttons and a rotation can be just as harmful to the casual playerbase, given how common the "but my dps" mindset is in people. It's very likely we'd see a huge increase in party wipes across most content due to healer's not healing because they're focused on their DPS parse.
Only for those without creativity and ability to think a bit beyond..
There are always solutions and ways to improve
Dosn't have to be extreme changes either.
We don't have a brigde between easy and hard content..
They could just add midcore section and add the desire changes there..
w/o ruining for the casual player base.
Also idk why everyone assume, pressing more healing buttons
will make healing harder for casual player..
☆SCH/AST/DNC/VPR/SMN☆
Because stupid people focus on parses in all content. Though I'd say people pretending any scenario that doesn't support what they want doesn't exist are stupider.Right, because somehow : healing requirements are so high in casual content (they're not), prior iterations of healers never had those extra skills (they did), SE couldn't possibly add extra skills only to higher level jobs so that it wouldn't impact newer healers (they could and do already), other jobs can't already solo content by healing the party without healers (they can and do), and of the piece de resistance - in casual content why would you even think anyone would be focused on their parse?
Idk about you, but i don't press/spam the same heal ability to heal..Rather than pressing (let's say) 222 to make those little HP bars up, or 1111 to hit my single DPS skill, personally I prefer having to decide whether I should DPS, or buff possibly remove debuffs or heal at any given time.
Ideally I would neither be spamming only a very limited set of DPS skills as at present nor would I be virtually dedicated to healing encounter, both would be boring.
I put heals in advance and buff them according to the damage output.
You can have a bit depth to heals abilties also you know-
Last edited by Zeastria; 09-06-2023 at 06:12 AM.
☆SCH/AST/DNC/VPR/SMN☆
Indeed they do. And yet, design doesn't consider that 'player might focus on parsing over doing their job' because if it did, DRK's 2min window wouldn't be as ridiculously packed as it is
Can you? Because if suggestions of 'what if we had like, one more damage button' is too much complexity for the casuals to keep up with (according to some), then the 'more depth' to healing would also be too much, surely? For example, AST's Star is more finicky to heal with than Rapture, because you have to predict the damage 10s in advance
If you want depth in your healing tools, then more depth can be suggested. But then you'll have to argue the point with Ren, because last time any 'depth in healing tool' got suggested by me, it was an AOE heal that costs gauge, gauge built by dealing damage, and he was not a fan to say the least
Last edited by ForsakenRoe; 09-06-2023 at 06:24 AM.
Yes. I suppose it depends on what all you consider high end, but Savages and Extremes. As I've said before, no Static, so I tend to run them sparingly, but I've been doing Extremes since HW, and did a first Coils run with my FC (including Twintania kill) back in ARR. Until EW, I ran Extremes a lot and enjoyed them. I don't care much for the EW ones because they often have big mit checks and/or body checks, which have made PF abject misery and just not-fun. It's not healing requirements at that point since people just outright die (Gales 2 says "hi"). At that point, the fights aren't about healing anymore, they're about DPSing and hoping the 7 cats you're herding don't screw up specific mechanics. And that's not fun.Serious question: for someone who is constantly saying that they need to "make healers healers" implying they aren't already while calling others "dps-healers", do you actually do any endgame "high end" content on healers? Have you proven to yourself that you can handle the healing requirements of content that makes you press GCD heals more?
But the changes aren't for the people content with healing, they're for the people bored.
EDIT:
This.
I've explained it before, but it constantly gets ignored. Some people don't have a mind for DPS. Give them more DPS buttons and they can't handle it. But give them more healing requirements and they handle that just fine.
This idea that people can't press Regen or Cure 2 is just inane to me.
Last edited by Renathras; 09-06-2023 at 06:30 AM. Reason: Marked with EDIT
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