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  1. #341
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zeastria View Post
    The whole point is i want to press heals abilites more often and less dps-buttons.
    It's not complicated at all.
    And yet, it's actually very complicated to implement a solution that would give you what you want, without completely destroying the casual playerbase
    (6)

  2. #342
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zeastria View Post
    The whole point is i want to press heals abilites more often and less dps-buttons.
    It's not complicated at all.
    Rather than pressing (let's say) 222 to make those little HP bars up, or 1111 to hit my single DPS skill, personally I prefer having to decide whether I should DPS, or buff possibly remove debuffs or heal at any given time.

    Ideally I would neither be spamming only a very limited set of DPS skills as at present nor would I be virtually dedicated to healing encounter, both would be boring.
    (5)

  3. #343
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    And yet, it's actually very complicated to implement a solution that would give you what you want, without completely destroying the casual playerbase
    On the other side, adding more dps buttons and a rotation can be just as harmful to the casual playerbase, given how common the "but my dps" mindset is in people. It's very likely we'd see a huge increase in party wipes across most content due to healer's not healing because they're focused on their DPS parse.
    (0)

  4. #344
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    On the other side, adding more dps buttons and a rotation can be just as harmful to the casual playerbase, given how common the "but my dps" mindset is in people. It's very likely we'd see a huge increase in party wipes across most content due to healer's not healing because they're focused on their DPS parse.
    Right, because somehow : healing requirements are so high in casual content (they're not), prior iterations of healers never had those extra skills (they did), SE couldn't possibly add extra skills only to higher level jobs so that it wouldn't impact newer healers (they could and do already), other jobs can't already solo content by healing the party without healers (they can and do), and of the piece de resistance - in casual content why would you even think anyone would be focused on their parse?
    (8)

  5. #345
    Player
    Zeastria's Avatar
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    Jan 2023
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    ¯\_(ツ)_/¯
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    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    And yet, it's actually very complicated to implement a solution that would give you what you want, without completely destroying the casual playerbase
    Only for those without creativity and ability to think a bit beyond..
    There are always solutions and ways to improve

    Dosn't have to be extreme changes either.
    We don't have a brigde between easy and hard content..
    They could just add midcore section and add the desire changes there..
    w/o ruining for the casual player base.

    Also idk why everyone assume, pressing more healing buttons
    will make healing harder for casual player..
    (1)
    SCH/AST/DNC/VPR/SMN

  6. #346
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    Right, because somehow : healing requirements are so high in casual content (they're not), prior iterations of healers never had those extra skills (they did), SE couldn't possibly add extra skills only to higher level jobs so that it wouldn't impact newer healers (they could and do already), other jobs can't already solo content by healing the party without healers (they can and do), and of the piece de resistance - in casual content why would you even think anyone would be focused on their parse?
    Because stupid people focus on parses in all content. Though I'd say people pretending any scenario that doesn't support what they want doesn't exist are stupider.
    (0)

  7. #347
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Rather than pressing (let's say) 222 to make those little HP bars up, or 1111 to hit my single DPS skill, personally I prefer having to decide whether I should DPS, or buff possibly remove debuffs or heal at any given time.

    Ideally I would neither be spamming only a very limited set of DPS skills as at present nor would I be virtually dedicated to healing encounter, both would be boring.
    Idk about you, but i don't press/spam the same heal ability to heal..
    I put heals in advance and buff them according to the damage output.

    You can have a bit depth to heals abilties also you know-
    (1)
    Last edited by Zeastria; 09-06-2023 at 06:12 AM.
    SCH/AST/DNC/VPR/SMN

  8. #348
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Because stupid people focus on parses in all content.
    Indeed they do. And yet, design doesn't consider that 'player might focus on parsing over doing their job' because if it did, DRK's 2min window wouldn't be as ridiculously packed as it is

    Quote Originally Posted by Zeastria View Post
    You can have a bit depth to heals abilties also you know-
    Can you? Because if suggestions of 'what if we had like, one more damage button' is too much complexity for the casuals to keep up with (according to some), then the 'more depth' to healing would also be too much, surely? For example, AST's Star is more finicky to heal with than Rapture, because you have to predict the damage 10s in advance

    If you want depth in your healing tools, then more depth can be suggested. But then you'll have to argue the point with Ren, because last time any 'depth in healing tool' got suggested by me, it was an AOE heal that costs gauge, gauge built by dealing damage, and he was not a fan to say the least
    (8)
    Last edited by ForsakenRoe; 09-06-2023 at 06:24 AM.

  9. #349
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    Serious question: for someone who is constantly saying that they need to "make healers healers" implying they aren't already while calling others "dps-healers", do you actually do any endgame "high end" content on healers? Have you proven to yourself that you can handle the healing requirements of content that makes you press GCD heals more?
    Yes. I suppose it depends on what all you consider high end, but Savages and Extremes. As I've said before, no Static, so I tend to run them sparingly, but I've been doing Extremes since HW, and did a first Coils run with my FC (including Twintania kill) back in ARR. Until EW, I ran Extremes a lot and enjoyed them. I don't care much for the EW ones because they often have big mit checks and/or body checks, which have made PF abject misery and just not-fun. It's not healing requirements at that point since people just outright die (Gales 2 says "hi"). At that point, the fights aren't about healing anymore, they're about DPSing and hoping the 7 cats you're herding don't screw up specific mechanics. And that's not fun.

    But the changes aren't for the people content with healing, they're for the people bored.

    EDIT:

    Quote Originally Posted by Zeastria View Post
    Also idk why everyone assume, pressing more healing buttons
    will make healing harder for casual player..
    This.

    I've explained it before, but it constantly gets ignored. Some people don't have a mind for DPS. Give them more DPS buttons and they can't handle it. But give them more healing requirements and they handle that just fine.

    This idea that people can't press Regen or Cure 2 is just inane to me.
    (0)
    Last edited by Renathras; 09-06-2023 at 06:30 AM. Reason: Marked with EDIT

  10. #350
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
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    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    But the changes aren't for the people content with healing, they're for the people bored.
    So how do you make the people who are bored need to heal more, without affecting the healing demanded of the people who are content with current healing requirements?
    (7)

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