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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,164
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I still feel like the ‘if healers had to heal more Lil Jimmy NoFriends couldn’t complete the content’ is ignoring that like all things (unless you’re solo) it’s a team effort.

    He might struggle to deal with enhanced healing requirements, but will the tanks? And the Red Mage? Did the Summoner fall asleep? What about the Bards and the Dancers? I mean, Warrior exists lol.

    (Almost) every non-healing job in the game has ways they can directly or indirectly impact how easily healers can meet those requirements. Is it really right to say that higher healing requirements put an unfair pressure on newer healers when they aren’t alone in managing it? And that’s not even accounting for the fact that a large amount of content has two healers?

    Overall I think it’s a fairly low probability of ending up in a party composition where there’s only 4 party members, one is a Black Mage, one is a Samurai, one is a tank who’s so bad they don’t know how to hit party defensive abilities or healing abilities, and a healer who simply cannot meet the requirements no matter what.

    I guess what I’m saying is, i don’t think it would just take ‘the healer not being skilled enough’ for higher healing requirements to completely crush new healers. It would also take refusal from dps to use their various abilities to relieve that pressure and the refusal of the tank to use any kind of defensive or auxiliary healing abilities. Which, you’d have to be really unlucky if you were getting super bad players consistently, isn’t it law of averages? Most players are, well, average lol

    Also as an addendum: I’m not using this in defense of the ‘make healers only heal’ debate lol. But I do think that if healing requirements were to go up from what they are now in general content, there’s more to consider than just the healers themselves in a vacuum. The burden can be shared with others if it becomes too much to carry, for want of a better explanation lol
    (1)
    Last edited by Connor; 09-06-2023 at 07:16 AM.

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Connor View Post
    I still feel like the ‘if healers had to heal more Lol Jimmy NoFriends couldn’t complete the content’ is ignoring that like all things (unless you’re solo) it’s a team effort.
    Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon. Selfishly I'd love it and frankly I do think that people will adapt to it with a little time. We adapted and managed with rough mainstream content such as Titan HM, Bardam's first pull or some of the nastier 24 mangs++

    The reason why I am so negative on the idea though is because frankly I don't think it'll happen with Yoshida at the helm. A) The guy has no interest in healers & B) FFXIV has become ever more beginner focused as the years have gone by. If we get another MMO from him I'd be very surprised if it follows the trinity at all, I'd fully expect a GW2/Early BnS type situation where everyone's HP is their own responsibility for the most part.

    (I genuinely do hope he proves me wrong on this one).
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon. Selfishly I'd love it and frankly I do think that people will adapt to it with a little time. We adapted and managed with rough mainstream content such as Titan HM, Bardam's first pull or some of the nastier 24 mangs++.
    Same. I've served my sentence in Living Liquid's jail block, when I was doing TEA. I'd be loving it if EX roulettes hit as hard as that, but I cannot in good conscience say that it's the solution to go with, because I know that I'm not 'most players' when it comes to healing output. Being as I've healed as many Savages/Extremes/the 3 Ultimates I have, I've experienced several 'intensity levels' over the game's life, and I'd expect that, if anything, we'd go with Barb EX's healing requirements: lower hits (less oneshotty), but many more of them in the same timeframe.

    But, Ren's on record in these forums saying that Barb EX's healing required was super stressful week 1, to the point where it 'felt more like a Savage than an EX'. So, if someone like me found it fun to heal, but someone like him found it 'too stressful', where's the ideal line of 'just enough of an increase to required healing' that somehow satisfies both of us? I don't think there IS such a line, so the proposed solution is flawed, and we have to go back to the drawing board, instead of trying to hamfistedly ram it through with all these caveats like 'of course the changes wouldn't apply to casual content'
    (8)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sebazy View Post
    Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon.
    While that sounds like a great thing, we have to remember that the dev team's idea of increasing healing requirements is to make raidwides that kill you without mitigation and to tack bleeds onto everything. I much prefer BarbEX over the entire Abyssos tier in terms of healing requirements. I personally prefer hectic healing scenarios like p2 BarbEX or Living Liquid in TEA over heavy damage+bleed like P8S, but I don't think we'll get any of that unless the dev team understands what healing requirements mean and not mix it up with mitigation requirements.
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    [...]To me it seems people are to afraid to heal..
    That if they no longer can spam their 1,1,1,1,1 dps button rotation and the occasual offglobal heal ability..
    their whole world would fall apart..

    When i put it like that:
    Your typical cure1,medica2 spammer healbot - would be more usefull - ( If they changed the heal req lol)
    and they're the bad casual healer players you guys speak about... and they are many..

    They would thrive with the new change.. meanwhile the dps-healers would perish-- natural selection at its best.

    (Don't take it serious..lol)
    It's hard for me to comprehend how you can come to the conclusion that the healbot/sylphies would stay when my time in DF experience observing the pug healers are telling me the otherwise.

    It is always these healbots/sylphies who crumbles straight away at the first sign of pressure (i.e. more than 2 players die at the same time), and occasionally complains while being unaware of their own incompetence lol.

    Like Sebazy had once eloquently put before, these healers do not even press their nuke, Malefic or Asp Helios. They're trembling to even press any of their buttons properly against this pressure. What makes you think the actively 1 2 1 1 1 1 1 'green dps' would fall at the same trajectory when (gonna rely on my own anecdotal observation again lol) most that I've seen, it was always these green dpses who tend to be capable enough to bail the sylphies?

    Quote Originally Posted by Aravell View Post
    While that sounds like a great thing, we have to remember that the dev team's idea of increasing healing requirements is to make raidwides that kill you without mitigation and to tack bleeds onto everything. I much prefer BarbEX over the entire Abyssos tier in terms of healing requirements. I personally prefer hectic healing scenarios like p2 BarbEX or Living Liquid in TEA over heavy damage+bleed like P8S, but I don't think we'll get any of that unless the dev team understands what healing requirements mean and not mix it up with mitigation requirements.
    To this day, I still enjoy Barb even on Normal in later phases thanks to the mix of movement required and the damage spacing.
    (9)
    Last edited by Rein_eon_Osborne; 09-06-2023 at 09:28 AM.

  6. #6
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It's hard for me to comprehend how you can come to the conclusion that the healbot/sylphies would stay when my time in DF experience observing the pug healers are telling me the otherwise.

    It is always these healbots/sylphies who crumbles straight away at the first sign of pressure (i.e. more than 2 players die at the same time), and occasionally complains while being unaware of their own incompetence lol.

    Like Sebazy had once eloquently put before, these healers do not even press their nuke, Malefic or Asp Helios. They're trembling to even press any of their buttons properly against this pressure. What makes you think the actively 1 2 1 1 1 1 1 'green dps' would fall at the same trajectory when (gonna rely on my own anecdotal observation again lol) most that I've seen, it was always these green dpses who tend to be capable enough to bail the sylphies?
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm

    ( I wonder how they not go OOM lol xD )
    (1)
    Last edited by Zeastria; 09-06-2023 at 10:24 AM.
    SCH/AST/DNC/VPR/SMN

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,478
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zeastria View Post
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
    That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s

    If you made healing so much more needed you were playing HP whack a mole who would you trust more, the DPS healer with 98% uptime who can smoothly transition from glare spam to medica spam, or the sylphie with 40% uptime placing regen on the SMN who’s been full health for the last 2 minutes
    (7)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That’s got nothing to do with his point; the point is that sylphies as it is struggle to press any buttons anyway and spend half the fight idling or pushing the “wrong” healing buttons (medica 2 to heal 1 party member anyone), while DPS healers are already juggling damage with their oGCD’s


    Medica II heals for more than Cure II (1000 pot vs 800 pot), heals everyone in your group for that amount, and costs the same mana as Cure II. In most situations where you'd want Cure II (if ever), Medica II is simply better.

    Blame that . . . on whoever designed the numbers. But then again, healer potencies seem to be an afterthought always.

    Holy 3 only being a 10 potency "upgrade" over Holy 1

    Aero 2 being the same potency as Dia on 6.1 release despite Dia costing more mana (was fixed a few weeks later)
    (7)
    Last edited by Deceptus; 09-06-2023 at 11:29 AM.

  9. 09-06-2023 11:34 AM
    Reason
    somone made the point already i'm slow

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeastria View Post
    Maybe the healbot(s) are different from server to server?,
    it seems the most common type is WHM,but last one i meet.. was a SGE.. hmmm
    I wasn't referring about their choice of healer. It's more about their general response toward initial sign of pressure. I wrote Malefic & Asp Helios in my replies earlier only because I see you're an AST main on your forum profile.

    Those healbots do not handle pressure really well. It doesn't matter which healer they pick. If they can't properly capitalize the use of Cure II/Benefic II/Adlo/E.Diag/Medica II/Asp Helios/E.Prog/Succor properly at the first sign of pressure(s), then it won't matter which healer they're using on hand. They're just pressing anything at that point and 'hope for the best'. If there's a WAR/PLD that threw out Shake it Off/Divine Veil to help them in a pinch, chances are good that they probably would think "Oh wow my Medica II worked!" if that somehow bailed them out.

    That's the extent of their lack of awareness.

    Now throw these healbots into those... hell, no need for 100% healing uptime situation, just make it 60% uptime. Oh the carnage lmao
    (11)

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