I still feel like the ‘if healers had to heal more Lil Jimmy NoFriends couldn’t complete the content’ is ignoring that like all things (unless you’re solo) it’s a team effort.
He might struggle to deal with enhanced healing requirements, but will the tanks? And the Red Mage? Did the Summoner fall asleep? What about the Bards and the Dancers? I mean, Warrior exists lol.
(Almost) every non-healing job in the game has ways they can directly or indirectly impact how easily healers can meet those requirements. Is it really right to say that higher healing requirements put an unfair pressure on newer healers when they aren’t alone in managing it? And that’s not even accounting for the fact that a large amount of content has two healers?
Overall I think it’s a fairly low probability of ending up in a party composition where there’s only 4 party members, one is a Black Mage, one is a Samurai, one is a tank who’s so bad they don’t know how to hit party defensive abilities or healing abilities, and a healer who simply cannot meet the requirements no matter what.
I guess what I’m saying is, i don’t think it would just take ‘the healer not being skilled enough’ for higher healing requirements to completely crush new healers. It would also take refusal from dps to use their various abilities to relieve that pressure and the refusal of the tank to use any kind of defensive or auxiliary healing abilities. Which, you’d have to be really unlucky if you were getting super bad players consistently, isn’t it law of averages? Most players are, well, average lol
Also as an addendum: I’m not using this in defense of the ‘make healers only heal’ debate lol. But I do think that if healing requirements were to go up from what they are now in general content, there’s more to consider than just the healers themselves in a vacuum. The burden can be shared with others if it becomes too much to carry, for want of a better explanation lol