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  1. #1
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Zeastria View Post
    Let me define what dps-healer is:
    It's the type of player you meet in PF/random groups - who dosnt heal or ress -> bc it's a dps loss.
    Okay, so you're complaining about bad players. Majority of the players of this game are bad, which is why the normal content is easier than ever. Where players are concerned about DPS losses is in high end content that has DPS checks, not normal content where it doesn't. Discussions about DPS losses are inherently built around content with enrages, not normal mode content. If a player refuses to heal by not pressing the glut of oGCDs they have, they're very likely just a bad player, which is whatever.

    Also the content i want more healing req is in NORMAL content...
    Ex,savage,ultimate is different topic all together( why even bring it up?).
    You: "There needs to be more healing requirements!"
    Me: "Have you done the content where there's more healing requirements?"
    You: "Why are you bringing that content up?"

    lol

    You cant balance/build around both w/o one of them suffering for it!
    - this game balance around endgame(savage,ultimates), yet majority of player doesn't play said content!
    This first part doesn't make sense at all and the second part is true because content that has enrages are where balance matters, content without it doesn't matter when you queue into it via DF and it randomly pairs you. There's not a chance of your job being locked out for being "unviable" in a random DF group without it being a reportable offense for them kicking you because of the job you queued in on. The current design of healers is built around the low end, the "normal mode" playerbase by the way. The developers have stated several times that it is, that they don't want healers to be focused on DPSing over healing and the gutting of DPS buttons from the healer jobs is so that they can have more of a "heal focused playstyle" (despite high end content being the one where this design doesn't work the most). Numerically the jobs are balanced at the high end, but the role design is absolutely not and is designed for normal mode healers "to not feel pressured to do DPS". I'll say to you what Yoshida said to us, if you're bored with your healing requirements, "go do Ultimate and suffer"
    (9)

  2. #2
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    Okay, so you're complaining about bad players. Majority of the players of this game are bad, which is why the normal content is easier than ever. Where players are concerned about DPS losses is in high end content that has DPS checks, not normal content where it doesn't. Discussions about DPS losses are inherently built around content with enrages, not normal mode content. If a player refuses to heal by not pressing the glut of oGCDs they have, they're very likely just a bad player, which is whatever.



    You: "There needs to be more healing requirements!"
    Me: "Have you done the content where there's more healing requirements?"
    You: "Why are you bringing that content up?"

    lol



    This first part doesn't make sense at all and the second part is true because content that has enrages are where balance matters, content without it doesn't matter when you queue into it via DF and it randomly pairs you. There's not a chance of your job being locked out for being "unviable" in a random DF group without it being a reportable offense for them kicking you because of the job you queued in on. The current design of healers is built around the low end, the "normal mode" playerbase by the way. The developers have stated several times that it is, that they don't want healers to be focused on DPSing over healing and the gutting of DPS buttons from the healer jobs is so that they can have more of a "heal focused playstyle" (despite high end content being the one where this design doesn't work the most). Numerically the jobs are balanced at the high end, but the role design is absolutely not and is designed for normal mode healers "to not feel pressured to do DPS". I'll say to you what Yoshida said to us, if you're bored with your healing requirements, "go do Ultimate and suffer"


    All i ask is for us healers to have more healing in our gameplay..
    Healing requirements shouldn't exist only in hardcore content
    with pugs/new/unexperienced players lol..

    Why is it so hard to comprehend.. that healers want to heal?
    and don't forget the fact that Normal content is a big part of this game..
    (0)
    SCH/AST/DNC/VPR/SMN

  3. #3
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeastria View Post
    All i ask is for us healers to have more healing in our gameplay..
    Healing requirements shouldn't exist only in hardcore content
    with pugs/new/unexperienced players lol..

    Why is it so hard to comprehend.. that healers want to heal?
    and don't forget the fact that Normal content is a big part of this game..
    There is a healing requirement in normal content. It's just set so low that you are easily able to meet it. It was intentionally designed that way to minimize the amount of times a healer wipes the party due to insufficient healing. If you don't like it, then tough. The devs aren't willing to increase healing requirements in normal content. They have received numerous complaints about it over multiple expansions now, and their response was "go play ultimate". So unless the devs change their vision for the game, it just isn't happening.
    (7)