The problem is that the devs haven't shown any inclination to actually ramp up the frequency of incoming damage to an extent that warrants more use of GCD healing.Your never going to convince me that hitting 1-2-3 to do damage between heals is somehow more fun that 1-1-1. What makes dps fun is how it synergizes with the entire kit. Only way to do that with healer is by basically turning them into a full dps with some side healing skills. Either just get rid of healers all together or actually make healing fun. Right now only using 1 healing skill every 15-20 sec is shitty. Fights should be designed where you should have to use 2 out of every 3 gcd's to heal. Right now if you use a GCD to heal your looked at as having misplayed. People are trying to fix the wrong part and it's going to make the role feel even worse smh.
It's just heavier mitigation checks if anything most of the time.
And that's what I would like to change. The change wont happen though if healers are complaining about damage rotations instead of wanting to make healing more interesting.
Know what be cool? Intead of single target raise, a raise be cast in 2 players at same time.
You have literally no idea what you're talking about.Your never going to convince me that hitting 1-2-3 to do damage between heals is somehow more fun that 1-1-1. What makes dps fun is how it synergizes with the entire kit. Only way to do that with healer is by basically turning them into a full dps with some side healing skills. Either just get rid of healers all together or actually make healing fun. Right now only using 1 healing skill every 15-20 sec is shitty. Fights should be designed where you should have to use 2 out of every 3 gcd's to heal. Right now if you use a GCD to heal your looked at as having misplayed. People are trying to fix the wrong part and it's going to make the role feel even worse smh.
I'm not strawmanning, I'm being logical. People are asking that they not have to hit 1 button over and over to do damage because it is boring. Either you add new gcd damage skills, probably not more than 2 because they wont introduce that many new skills period. So either your spamming 1 skill and mixing in a couple more buttons rarely or you are 1-2-3 your way to victory. Since the main complaint has been boredom, one would assume you want the 1-2-3. Adding dots or oGCDs doesn't fix the boredom issue, and to be fair neither does 1-2-3You are strawmanning again
None of us want 1-2-3’s on healers we basically want what SCH was in HW, it was more complex on the DPS front than current healers but also still spent war more time healing than you do now, in 3.0 you had 2 functional mitigations and one of them was succor, we all want more choice and punishment with our heals
Shouldn’t you know that considering you said you read all pages of this thread before commenting
Because we know what is making healing uninteresting and square refuses to do anything but double triple and quadruple down on it
The problem is the massive bloat of oGCD’s and the low encounter damage, what did square do in the expansion after these concerns first came to light - gave us 2 more oGCD’s and further reduced damage in favour of mitigation
We discuss this as well, like 2 pages ago I argued indom should be nerfed or removed so that SCH should be forced to rely more on succor, this is part of our discussion, it doesn’t start and end at the title of this thread
Again look at HW SCHI'm not strawmanning, I'm being logical. People are asking that they not have to hit 1 button over and over to do damage because it is boring. Either you add new gcd damage skills, probably not more than 2 because they wont introduce that many new skills period. So either your spamming 1 skill and mixing in a couple more buttons rarely or you are 1-2-3 your way to victory. Since the main complaint has been boredom, one would assume you want the 1-2-3. Adding dots or oGCDs doesn't fix the boredom issue, and to be fair neither does 1-2-3
but regardless if you had your nuke, a DOT, the current oGCD’s you have then another GCD that has a short CD (say 10 seconds) that can potentially proc an oGCD you get 3 charges of you can store that would be plenty for the job, because again we are also in favour of spending less total time pressing a DPS button because we like skills like dissipation and ED that force a choice and make you spend more time potentially GCD healing
It still feels like you just read the title and believe that’s the totality of 85 pages of discussion
Last edited by Supersnow845; 01-25-2024 at 11:35 AM.
Honestly it’s like reading through a chatGPT generated response.
On the topic on hand though… there are already several suggestions within this thread alone. Many more littered elsewhere (a lot more in the dreaded healer subforum). But here’s one of the most recent one that ForsakenRoe laid out not any longer than 10 days ago: https://forum.square-enix.com/ffxiv/...=1#post6403946
Geez people… read lol.No wonder to this day people still don’t know Zoe boosts Pneuma/Krasis is OP when used on conjunction with Haima/thinking Recitation is only for spreadlo
And I don't appreciate the same terrible argument from someone who make a negative amount of effort to understand the stance they are arguing against, makes a mockery of that argument by reducing it to "a 1-2-3 combo isn't going to help" which is the most inaccurate, out-of-touch perspective you can possibly have on what players like I and others have discussed, and parades that disillusioned stance as "logical."
If you want to have an actual discussion, try doing an ounce of research into who you're arguing with.
You're not alone , i think we should have way higher healing requirements too ^o^Your never going to convince me that hitting 1-2-3 to do damage between heals is somehow more fun that 1-1-1. What makes dps fun is how it synergizes with the entire kit. Only way to do that with healer is by basically turning them into a full dps with some side healing skills. Either just get rid of healers all together or actually make healing fun. Right now only using 1 healing skill every 15-20 sec is shitty. Fights should be designed where you should have to use 2 out of every 3 gcd's to heal. Right now if you use a GCD to heal your looked at as having misplayed. People are trying to fix the wrong part and it's going to make the role feel even worse smh.
Healers in FFXIV spend 80% of their time dpsing and 20% healing.
Apparently this is peak gameplay design by the so called ffxiv forum/reddit "healer" community..
Since they don't complain about this .. they just complain about lack of dps rota, more dps abilties.. ect
(Read one and you have read them all)
☆SCH/AST/DNC/VPR/SMN☆
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