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  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,415
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I’d love to have more healing, buffing or anything other than DPS but let’s be honest here. Those who do not want to DPS as a healer lost this argument expansions ago.

    In Savage, Ultimate and possibly some Extremes, healer DPS is not only needed it’s mandatory.

    I’ve accepted my lot in life as a healer, I have to DPS or else…

    So here is a shovel, I’ll help you burry this dead horse, we can’t beat it anymore. DPS won, healers lost, time to move on.

    Signed,
    A healer who likes to heal more than DPS.
    (9)

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hyperia View Post
    I’d love to have more healing, buffing or anything other than DPS but let’s be honest here. Those who do not want to DPS as a healer lost this argument expansions ago.

    In Savage, Ultimate and possibly some Extremes, healer DPS is not only needed it’s mandatory.

    I’ve accepted my lot in life as a healer, I have to DPS or else…

    So here is a shovel, I’ll help you burry this dead horse, we can’t beat it anymore. DPS won, healers lost, time to move on.

    Signed,
    A healer who likes to heal more than DPS.
    That's kinda the paradoxical situations healers are currently in

    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all. Riveting gameplay, outstanding, genius, and not patronizing at all.
    (25)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Allegor View Post
    That's kinda the paradoxical situations healers are currently in

    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all. Riveting gameplay, outstanding, genius, and not patronizing at all.
    I honestly don't understand this justification. By the time a player gets to the point where healing requirements or their damage matters, they're no longer a new player and should not be treated as such.
    (9)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,968
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I honestly don't understand this justification. By the time a player gets to the point where healing requirements or their damage matters, they're no longer a new player and should not be treated as such.
    CBU3 probably still considers max level players to be newbies as long as they haven't stepped into the "hardcore™" content, which feels incredibly patronizing to me but that's a different discussion.



    Quote Originally Posted by Maltothoris View Post
    Actually I would say it's more a pride thing. Look at how long it took for them to change living dead to being a useful invuln despite 9 years of people asking, increasing asylum's radius from hw to Shb after Sacred Soil became the better of the two, or them overlooking Aero 2 potency change back in 6.1.
    Which is a far more worrying idea, because it reeks of "You think you do, but you don't." and we all know how that turned out.
    (5)

  5. #5
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Allegor View Post
    That's kinda the paradoxical situations healers are currently in

    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all. Riveting gameplay, outstanding, genius, and not patronizing at all.
    Very clever observation. Crafting has suffered a lot of this, it fell down from being a well designed endeavor to a trivial mindless thing. Even the beast tribe quests for Crafters are unbelievable dull; some requires you to talk to someone at point A, then with someone at point B, and its completed. Back in RR we had the Ixal quests that required you to gather and craft things, use your head for once. If devs don't want to stress newbies by daring making creative ideas they should stop making games and open a Daycare for Children. I don't like the idea of sacrificing the players you already have with the expectation to get new ones.
    (2)