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  1. #61
    Player Velvet_Lunarfang's Avatar
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    Mar 2020
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    Limsa
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    458
    Character
    Morgan Blackhart
    World
    Maduin
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    Reaper Lv 90
    Quote Originally Posted by Sotaris View Post
    Yet all here, still pays a sub to play this mediocre game. Ironic isn’t.
    not me I stopped paying for something mediocre. Now what I did find fun is Baldur's Gate 3. Now that game is the GOAT
    (11)

  2. #62
    Player
    LilimoLimomo's Avatar
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    Jul 2023
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    Windurst
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    Lilimo Limomo
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    Yoshi obviously said it in Japanese, so community paraphrased it in slightly more mean sounding way, but yes, in LL68, he basically said that first EW raid tier is easier than last tier of ShB, so if you want more challenging content as a healer, then you should try ultimate. That post has a timestamp for that, if you want to hear exact (translated) wording..
    After watching the clip, I would categorize the entire exchange as an understandable miscommunication. Yoshi-P explains his perspective and the way they treat difficulty in X.0 patches because he genuinely thinks that's what the player isn't seeing. But as a player who feels the same about healing, I can tell that the short blurb he was provided about healing (which was then translated into another language) simply wasn't enough to adequately communicate the nuance of the issue to Yoshi-P. This is a very common kind of miscommunication, one that is generally alleviated by iterative, back-and-forth conversations. In this case, were that possible, I imagine that Yoshi-P would eventually have a better understanding of the issue this player was feeling and would be able to provide a more appropriate answer.

    As for the "suggestion" of playing Ultimate, he laughed when he said that, which makes me interpret it as a tongue-in-cheek joke and not a genuine solution to the player's problem. Though it makes sense that players who were unsatisfied with his actual answer would be more likely to interpret that as being dismissive, rather than an attempt to add levity to the situation.

    Quote Originally Posted by Deo14 View Post
    There should be enough info in my thread, it's long reading, but it should hopefully give you a decent picture of the situation.
    From looking over Yoshi-P's response to the situation, it reads as pretty reasonable to me. It seems like his priorities are for jobs to be more accessible, and that this is at odds with what some high-end players want. It makes sense that there'd be tension and conflict there; what's positive for some players is negative for others. I can see in his response that he's torn about it, presumably because he knows he can't make everyone happy and yet has to make a decision one way or the other.

    It also makes sense that the overwhelming majority of feedback on the forum would be negative, and I assume his analytics team is taking that into account; happy players are much less likely to take the time to post on forums. For a change to be rolled back, I imagine he would want to see a certain percentage of players — not a percentage of daily forum posters — posting in opposition. If that threshold isn't reached — because not enough players were so bothered by the change that it seemed worth spending 10 minutes to post about it — then as a producer it makes sense not to roll things back.

    While I feel like Yoshi-P is being reasonable, I do hope that in future updates they can find a way to better serve both casual and high-end players.
    (3)

  3. #63
    Player
    Maltothoris's Avatar
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    Jul 2015
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    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    After watching the clip, I would categorize the entire exchange as an understandable miscommunication. Yoshi-P explains his perspective and the way they treat difficulty in X.0 patches because he genuinely thinks that's what the player isn't seeing. But as a player who feels the same about healing, I can tell that the short blurb he was provided about healing (which was then translated into another language) simply wasn't enough to adequately communicate the nuance of the issue to Yoshi-P. This is a very common kind of miscommunication, one that is generally alleviated by iterative, back-and-forth conversations. In this case, were that possible, I imagine that Yoshi-P would eventually have a better understanding of the issue this player was feeling and would be able to provide a more appropriate answer.

    As for the "suggestion" of playing Ultimate, he laughed when he said that, which makes me interpret it as a tongue-in-cheek joke and not a genuine solution to the player's problem. Though it makes sense that players who were unsatisfied with his actual answer would be more likely to interpret that as being dismissive, rather than an attempt to add levity to the situation.
    Maybe but then there's the english digest that was also released where they edited it make it more pr friendly.

    A: We hold back on the difficulty of the initial Savage raids of each expansion to allow more people to clear, which goes for Asphodelos as well.

    I imagine a lot of comparisons are being drawn between the current encounters and the Savage encounters added in Patch 5.4, but the difficulty will be gradually increased as players get more comfortable with their jobs again. But should you yearn for more, please look forward to Dragonsong’s Reprise (Ultimate)!
    And then there have been his other attempts at healer discussion as well. https://forum.square-enix.com/ffxiv/...=1#post6118192 which was after 6.2 was dropped and there was a Q&A.

    I just think that while a great guy, he has really bad takes on healers.
    (4)

  4. #64
    Player
    Deo14's Avatar
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    Jul 2022
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    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    After watching the clip, I would categorize the entire exchange as an understandable miscommunication. Yoshi-P explains his perspective and the way they treat difficulty in X.0 patches because he genuinely thinks that's what the player isn't seeing. But as a player who feels the same about healing, I can tell that the short blurb he was provided about healing (which was then translated into another language) simply wasn't enough to adequately communicate the nuance of the issue to Yoshi-P. This is a very common kind of miscommunication, one that is generally alleviated by iterative, back-and-forth conversations. In this case, were that possible, I imagine that Yoshi-P would eventually have a better understanding of the issue this player was feeling and would be able to provide a more appropriate answer.

    As for the "suggestion" of playing Ultimate, he laughed when he said that, which makes me interpret it as a tongue-in-cheek joke and not a genuine solution to the player's problem. Though it makes sense that players who were unsatisfied with his actual answer would be more likely to interpret that as being dismissive, rather than an attempt to add levity to the situation.
    Problem is that healers are incredibly dull since at least start of ShB. This comment was from 6.0 (LL68), now we're in 6.48 (LL78 was recently) and there is still not any indication that they're actually working on solving issues. Some savage fights do hit harder, but that doesn't really solve the 90%+ of CPM dedicated to Broil/Glare/Malefic/Dosis. But you might talk about healers with someone more qualified, even though I like playing healers in games, FFXIV ruined my interest in them.

    Quote Originally Posted by LilimoLimomo View Post
    From looking over Yoshi-P's response to the situation, it reads as pretty reasonable to me. It seems like his priorities are for jobs to be more accessible, and that this is at odds with what some high-end players want. It makes sense that there'd be tension and conflict there; what's positive for some players is negative for others. I can see in his response that he's torn about it, presumably because he knows he can't make everyone happy and yet has to make a decision one way or the other.

    It also makes sense that the overwhelming majority of feedback on the forum would be negative, and I assume his analytics team is taking that into account; happy players are much less likely to take the time to post on forums. For a change to be rolled back, I imagine he would want to see a certain percentage of players — not a percentage of daily forum posters — posting in opposition. If that threshold isn't reached — because not enough players were so bothered by the change that it seemed worth spending 10 minutes to post about it — then as a producer it makes sense not to roll things back.

    While I feel like Yoshi-P is being reasonable, I do hope that in future updates they can find a way to better serve both casual and high-end players.
    If you mean 6.1 patch notes reading stream then:
    ... on Kaiten getting removed we did that because we want to do away having to be restricted by that move
    What? How does that make sense? Is it hard to account for potential +50% potency for Iaijutsu? In the same patch, all big hits were made guaranteed crit anyways. What are the restrictions?
    We really get that but in order for the expansion to continue and for each jobs to continue getting new actions
    He even specified expansion, yet it's 6.48, and we still have no replacement. We spend 8+ CPM on Shinten, Kenki gauge was simply made for Kaiten+Shinten. Why was this in the middle of the expansion?
    I'll repeat myself that we really did all these adjustments for the sake of player's enjoyment
    Is spamming Shinten enjoyment? Is that how low the standards have fallen?

    I'm sorry but the majority argument is terrible. People who wanted those changes are usually people who don't even play SAM, or people who parse and suck at it. I'm not sure how can they use metric for this, I hate the changes, yet I still play SAM. How would they know I'm against the changes if I don't voice my concerns? How would they know that people who don't voice their concerns agree with it? That's where feedback comes in. Yoshi said in the past that complaint is worth 2 compliments.

    (Here's link to the whole panel's presentation slides)
    In reality, it's generally 1:10 for most common businesses, someone few weeks ago even linked some research that it's more like 1:12. What kind of magnitude of feedback are they really expecting? SAMs definitely seem the loudest right now (when speaking about individual job feedback), but if this is not enough, then what? Do we need to manufacture drama, because that's only thing we know works? Don't we deserve at least a response?
    (10)
    Last edited by Deo14; 08-09-2023 at 07:22 AM. Reason: formatting

  5. #65
    Player
    LilimoLimomo's Avatar
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    Lilimo Limomo
    World
    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    But you might talk about healers with someone more qualified, even though I like playing healers in games, FFXIV ruined my interest in them.
    Yeah I honestly don't think there's anything to talk about regarding the status of healers, I feel like we're on the same page! I used to main WHM and now I don't even want to play it.

    Quote Originally Posted by Deo14 View Post
    Is spamming Shinten enjoyment? Is that how low the standards have fallen?
    Haha, I mean I can't answer that question, as I don't really enjoy Samurai myself. But from interacting with all manner of players, I'd be really surprised if some people didn't find that enjoyable. What's fun for one person isn't fun for another. Some people want more complexity for their rotation because they find it rewarding or exciting, some people want less complexity for their rotation because they find it pointless or overwhelming. Neither perspective is more right than the other, it's all just people. I've been on both sides of that at different times. Some people lament the loss of old SMN, and while I am compassionate for their loss, I love new SMN. Meanwhile, I lament the loss of the aerial Hraesvaelgr dungeon fight. You win some, you lose some.

    Quote Originally Posted by Deo14 View Post
    What kind of magnitude of feedback are they really expecting? SAMs definitely seem the loudest right now (when speaking about individual job feedback), but if this is not enough, then what? Do we need to manufacture drama, because that's only thing we know works?
    I think we're more on the same page on this than you think: we both agree that there's some magnitude of feedback that should be required for a change to happen. It sounds like you likely disagree with Yoshi-P on what that magnitude is, and that's a fair thing to disagree on; but what you both agree on is that that line is drawn somewhere. And I think that having a difference of opinion regarding where to draw that line is significantly different than not caring. As the saying goes, "never attribute to malice what can be explained by stupidity".

    Out of curiosity, what magnitude are we talking about here? The thread you posted had 20 Likes, but I'm assuming that isn't the primary Kaiten thread. How many Likes did the primary thread have?

    Quote Originally Posted by Deo14 View Post
    Don't we deserve at least a response?
    With respect, I would say that none of us are ever owed a response from a game developer. It's nice when we do get one, and good PR for the company, but I don't think it's owed. In addition, it seems like Yoshi-P already did give a response: that they'd look at feedback and consider that going forward. The fact that they haven't rolled it back after so long seems like the period at the end of that sentence.
    (3)

  6. #66
    Player
    Deo14's Avatar
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    Jul 2022
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    In your walls
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    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    Out of curiosity, what magnitude are we talking about here? The thread you posted had 20 Likes, but I'm assuming that isn't the primary Kaiten thread. How many Likes did the primary thread have?
    You should check DPS subforums, first page has 5/20 threads for SAM, while there is 11 DPS jobs + threads don't necessarily have to focus on single job. Celesti's thread has 100+ likes, with it being biggest thread for what I could see in whole timespan of this expansion in the DPS subforum, regarding most metrics. Some old thread about damage taxes has 4 more pages, but less likes and views and last comment was in november 2022. There are other larger threads for SAM, just check DPS subforum and first like 10-15 pages.

    I think it's safe to say SAM shenanigans do have most prevalent presence in here. So it's biggest outlier, but devs don't even acknowledge it, that's the problem. If they don't acknowledge biggest outlier, which even has relatively easy solution, why should we expect they'll listen to any lower magnitude of our input?

    Quote Originally Posted by LilimoLimomo View Post
    With respect, I would say that none of us are ever owed a response from a game developer. It's nice when we do get one, and good PR for the company, but I don't think it's owed. In addition, it seems like Yoshi-P already did give a response: that they'd look at feedback and consider that going forward. The fact that they haven't rolled it back after so long seems like the period at the end of that sentence.
    I think it's just disrespectful if we give overwhelming feedback after they specifically asked us to give that feedback on this exact issue, and they don't respond to it at all or acknowledge it in over 1.5 year.

    Their last response was in 6.1 patch reading stream, which was before it went live. So there was no discussions with them after we actually got to try out the changes. I think that I remember them saying things like "try it out first", but well, we did, but now they're not responding, so what now?
    (3)
    Last edited by Deo14; 08-09-2023 at 08:55 AM.

  7. #67
    Player
    Sotaris's Avatar
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    Apr 2018
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    2,185
    Character
    Meluwen Nobu
    World
    Lich
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    White Mage Lv 100
    Quote Originally Posted by Velvet_Lunarfang View Post
    not me I stopped paying for something mediocre. Now what I did find fun is Baldur's Gate 3. Now that game is the GOAT
    I mean you have to play in order to post here.
    (2)

  8. #68
    Player
    CelestiCer's Avatar
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    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Going to have to collaborate on this. This is only from my perspective, but job reworking and design in general has caused some kind of global negativity lens to be placed on almost the entire game for me. As a gameplay focused player, I interact with the game through my job, primarily. If my job or role is not in a good or fun/engaging state, I'm not gonna have a good time, honestly. If I cannot express myself through gameplay, I don't have as much fun. Kaiten getting removed is just another domino in the line of job adjustments that were not designed for the original players of that job.

    But when we started getting the dumbest of reasons of WHY Kaiten got removed, WHY tanks/healers are the way there are, it started making people really, really angry. Remember when the DRKs and MCHs were losing their minds over Blood Weapon/Hypercharge not being on the stack system for 2 years, even though it was implemented just fine on similar skills? And Yoshi-P said, lmao, we've received no feedback on that issue? Oh man, I remember seeing red.

    Stuff like that in isolation really doesn't matter in the grand scope, but it's apocalyptic to a specific type of dedicated player. The kind who would show up in a SAM cosplay with a sign that says Give Back Kaiten, for example.

    At some point, it really started to seem like the Job Design team was...almost deliberately screwing over long time mains of some jobs. Was that intended? Probably not. But it's easier to attribute deliberate malice in the name of accessibility than outright incompetence or total ignorance of the discontent.
    While I keep it to mostly only Samurai changes, this worded better then I ever could have phrasedit. Kaiten indeed was just another Domino piece. I was not a fan of many other changes that hit Samurai to simplify and stream line its gameplay. And many a times I do share the idea that... Interesting Content to hardcore players mostly is in High End raiding which only makes up a small percentage of the available PvE combat content available. Trying to make that as engaging as possible? isn't wrong... but at the cost of Jobs is utterly destructive with the added bonus that all other PvE combat content 95% of it becomes such a cakewalk that it is beyond boring to hold our attentions.

    Instead? Keep my Job engaging/nuanced/complex and fun... not to increase the skill floor? but the available skill-ceiling to allow us to express our Jobs. Because while I might not like every piece of PvE combat content in XIV? I will have to do each PvE combat content? with a Job. Thus once they make my job uninteresting? bit by bit, piece by piece? the gameplay feels shallow... Which comes back to Yoshi P's statement a long time ago of -> Just go Play Ultimate <- which till this day I disagree with...
    (3)

  9. #69
    Player
    MintnHoney's Avatar
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    Sep 2015
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    Aylin Bielawska
    World
    Adamantoise
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    Astrologian Lv 90
    Quote Originally Posted by Sotaris View Post
    I mean you have to play in order to post here.
    I mean someone can discontinue their subscription and continue to post until they finally do hit their time limit.
    (2)

  10. #70
    Player
    LilimoLimomo's Avatar
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    Lilimo Limomo
    World
    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    If they don't acknowledge biggest outlier, which even has relatively easy solution, why should we expect they'll listen to any lower magnitude of our input?
    With respect, I don't think there is an easy solution to the Kaiten issue. I assume that you mean that the "easy solution" is to just add Kaiten back to the game? But the developers had reasons for removing it, reasons that they stand by. It's fair for you to disagree with that; in fact, it makes sense that you would, considering those reasons were to improve the game's accessibility — which is something that you personally don't directly benefit from — and the method to increase that accessibility was to remove something you liked. A rollback would be positive for players like you, but be negative for the players the devs made the change to improve the experience for; there's nothing easy about deciding which demographic of players to inconvenience when push comes to shove.

    Additionally, I'm not sure what exactly you mean by "biggest outlier", but if the magnitude of negative feedback for Kaiten is only a few hundred out of the millions of players the game has, then it wouldn't be ranking among the highest magnitude of feedback. So yeah, I would say it's reasonable not to expect CBU3 to act on feedback provided by any group that's even smaller than that. My best advice would be that when you provide feedback for a game, never, ever expect anything to come of it. At best, you can hope they'll listen and consider your feedback. But replies and changes are a rarity.

    I'll also say that if I were Yoshi-P, I wouldn't respond further to this issue. If Yoshi-P did give you an additional response and told you something along the lines of
    "Thanks for the feedback, as expected there were some players who felt negatively about the changes, but that was only a minority of players, so we're sticking with our design,"
    ...would you be satisfied? I can't speak for you, but I'm guessing most of the pro-Kaiten players wouldn't be. The response they want is a response they agree with, and they've already made it clear they disagree with Yoshi-P's stance. And those players are going to pick apart every last word of what Yoshi-P said, which will fuel a new wave of backlash. The smarter move is to say nothing at all. Especially since the message is only directed at a small subset of players anyway.

    Quote Originally Posted by Deo14 View Post
    but now they're not responding, so what now?
    I guess I'd say to write in to the Live Letters, post a message in the forums every few months, respond to any surveys that FF14 sends out. I imagine that gives you the best chance of being heard. But it's just a chance.

    And vitally, accept the fact that these efforts might never bear fruit, and find peace with that. Find ways to continue offering the feedback but to simultaneously allow yourself to move on. It's hard to do this. But it's probably the best path towards health and happiness. As the saying goes:
    Grant me the serenity to accept the things I cannot change,
    the courage to change the things I can,
    and the wisdom to know the difference.
    (2)

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