Quote Originally Posted by Renathras View Post
Sebezy is a bit more muted, but seems to also hold that they should all be changed,
To clarify my stance on this:

My position on WHM is somewhat of a sliding scale depending on how much SE are willing to ramp up group wide and especially tank damage taken. If we are stuck at tanks practically self sustaining themselves and casual content dishing out barely an aoe a minute for the foreseeable then IMO WHM needs a significant rethink.

If SE are willing to increase the frequency of AoEs, add a dash of unpredictability and importantly, make it so bosses are steamrolling tanks like they used to, then WHM doesn't need nearly so much work. It's kit is synergistic and simply makes sense. I'd be happy with something as simple as a Thundercloud style proc on the nuke to pep up the still inevitable downtime as long I wasn't spending the majority of time in end game content with that being the only thing to 'need' to keep an eye on.

SCH needs to die in a fire. Either lean back into it's pet aesthetic using the 2 distinct GCDs as a means to combat the monotony and importance of Broils or ditch the pet altogether and drop the tank. I made this suggestion for a SCH rework some 5 years ago and IMO it still holds up pretty well today: https://forum.square-enix.com/ffxiv/...-revamp-theory.

AST is somewhere in between, it has a ton of interesting abilities, but it also has a huge quantity of bloat and needless fluff. IMO going back to old school cards and allowing Draw to use a GCD when it's on cooldown allows us to streamline the card system and encourage a more consistent stream of cards going out vs the flurry for a few seconds followed by 2 minutes of near nothing that we have now. If % based balance really is that impossible for SE to tune correctly, simply adding flat potency to the next few attacks from a player is an easy way to get around the scaling problems. That one's for free Yoshida