You flatter me, additional stuff though:
- It's 98% if you just 'keep Dia rolling, spam Glare'Admittedly, I did not do all the maths on things like 'prep Misery for raidbuffs' or 'put Quake etc in raidbuffs', it was just a direct comparison of 'Refresh Dia, Spam Glare' training dummy situation on both. Additionally, Cleric Stance coming back was not a part of the design at the time, it was added later, so I guess it'd be 'somewhere between 90% and 95% effectiveness', idk the exact amount but 'crit variance' is a bigger factor regardless. Even then, as I note in the post, CS is the first thing to cut if cuts have to be made
- I have already done the 'compromising' to keep the design more casual friendly, if I had not it'd have even more complexity. Like, you'd think I was designing a Geomancer CasterDPS rotation
- Even after said 'pre-compromising', you can go see how many times that WHM post has 'edit' written, to add something I had later thought of due to feedback from someone. Protect was originally a 'lowbob version of Aquaveil', until Ren's PI suggestion sounded better, and I threw that in because it sounds better. Or how he insisted that 'building the new gauge via damage only is bad', so I added gauge-build values to the healing GCDs too, so you can keep generating even in high-heal moments like Harrowing Hell. Or how I just completely forgot about how to make the new heal and refund for it work in AOE, so I changed it up so that Holy generates gauge, and QTF have AOE falloff.
- Look at how many new 'healer tools' I'm throwing in at the same time! New shielding options! New gauge to spend on powerful heal! New trait that makes Cure 3 feel better to use! Reworking Lilybell to be a more integral part of the healing with a shorter CD! Bringing in the heal% boost of Temperance earlier with Divine Seal! New mit option via Protect/PI! It's like it's clearance day at the 'healer change' supermarket out here, but for some reason only the comparatively smaller number of DPS kit changes were what got focused on. I wonder why
As we interact, we assimilate pieces of how each other thinks if it's sensible. Ren suggests 'what if Protect into PI so WHM can actually have a 60s mit tool', and I assimilate that thinking because 'I agree, WHM should have a 60s mit tool and this sounds like a good way to do it'. In that regard, given enough time, eventually we would come to a consensus on 'this is the exact thing that healers should get' if we were openminded. The issue arises that we are human, and so there's limitations on what we're willing to accept into our line of thinking. For example, at no point am I ever going to accept the idea of WHM being left exactly as it is, because the issue presented is 'the current healer design is not good', and so it doesn't make sense to me that we should leave one healer in the 'not good'
edit:
You could, but then the question would (rightly) be asked: if SMN loses it's complex playstyle, and the playstyle is given to Green Mage, why could SE not have introduced Green Mage with a simple playstyle and left SMN alone? Or in healer terms, why did every healer have to be kneecapped in SHB, when instead they could have left them alone, rode it out for 2 years, and then added SGE for people who want 'relatively simple'?



Admittedly, I did not do all the maths on things like 'prep Misery for raidbuffs' or 'put Quake etc in raidbuffs', it was just a direct comparison of 'Refresh Dia, Spam Glare' training dummy situation on both. Additionally, Cleric Stance coming back was not a part of the design at the time, it was added later, so I guess it'd be 'somewhere between 90% and 95% effectiveness', idk the exact amount but 'crit variance' is a bigger factor regardless. Even then, as I note in the post, CS is the first thing to cut if cuts have to be made
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