But they added two DPS this expansion. There is RPR and they've killed off SMN and replaced it with the Braindead Mage.
Last edited by Dahlinea; 03-03-2023 at 05:37 AM. Reason: corrections
It's all just Ruin.
my bets on another ranger and caster than a scouting. IDk if Geomancer is still too lore related to be a job but ill take Geomaster or Terrarian to be a sepreate sect of geoamancy like AST was. Rangers are abit tougher to do and would probably have to think outside the ff norms like SGE. Perhaps idk variants to the gunner job such as Launchers or pistols with the ff spin
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
I would like to see Thief and Geomancer to be the next jobs for Final Fantasy 14
SMN Job was already in the game, reworked not added. Not sure what "Braindead Mage" is, but they haven't added that Job to the game.
They added RPR and SGE. SGE is a Healer, not a DPS.
The last time they added two DPS Jobs was SB.
And even if we pretend SMN was a new Job - then the point stands in the sense they still added a NON-DPS Job.
So if you want to be a smart-alex about it (you knew what I meant):
.
I feel like they COULD add _a_ DPS Job, I just don't see them adding _only_ DPS Jobs for an expansion unless they completely forgot about how bad early SB was for DPS ques...
Geomancer as caster DPS. The time is now. It doesn't even need to resemble Doman geomancy. There is enough room in the world to give it a unique design.
split archer into Ranger physical dps with pets eagle bear and wolf with a bow and bard with a harp and magical dps songs.
Then add one more dps to share gear with ninja.
Honestly, I know they'll NEVER do it, but they could add GEO as a CNJ split with WHM like how Arcanist works with SMN and SCH. They WON'T, because they hate the class system and don't want players to have two-for-one leveling (though I have no idea why, since leveling isn't EXACTLY difficult or time consuming once you have everything unlocked and a max level Job already...), but all it would take is to give them some melee weaponskills starting at level 30, give them some kind of Job gauge (I can think of several things offhand), and give them some way to access those spells in more limited ways (hardcasting would be a DPS loss but casting with whatever gimmick buff would be the optimal rotation). Could even do something simple if they wanted, like rip off WAR/NIN's 1-2-3 + -4 every 30 sec for a self-buff system, where the finishers give you a free instant cast at 200% damage of Stone, and you do something with Aero (maybe the -4 buffs its damage so you use both every 30 sec) and throw in a Water spell for AOE in place of Holy on WHM and bam! You've got yourself a DPS Earth/Wind/Water elemental themed reverse-RDM "Caster" Job. And who wouldn't like a melee staff fighter? Despite them being prevalent across world history, it's rare for a game to give players one, even if we often see enemies go all Monkey King.
...granted, that would also make the Devs prissy about Caster vs Melee slots...so I guess just keep it a Caster and have it wreck butt using Quake/Flood/Tornado? I dunno, it shouldn't really be that hard to come up with something either way.
As you say, doesn't have to be Doman Geomancy, either. Especially if we're going to Merycidia or the New World or another Shard or something. Ishgard and Sharlyan are relatively near each other on the map, yet they came up with two completely different forms of Astrologians. Nothing saying Geomancy can't have its own variation like that.
I'd really like to see some form of representation of FFT's Divine Knight that links in with the Corvosi Unyielding Blade, given that Meliadoul's techniques share the same name and aesthetics. I'd also like to see a Shapeshifter, Merchant, Chemist, quarterstaff-based melee range healer, and a job that uses a weapon that changes form in battle, like the Armiger Arsenal or Fusion Sword. In practice I expect that we'll get a DoT based caster next, although I hope they go the Void Magic route with this.
I admit, I did not see that coming.
It's surprising and disappointing to have yet another melee DPS back to back but not a tank.
MeleeTrail let's go.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.