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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Geomancer? Really? I just don't see it personally. Partially because they outright say 'yeh it's astro, but attuning to our star instead of the other ones in the sky' lorewise, but also because of what they'd have to do to the 'identity' of the job to jam it into the game. Since it's 'identity' is that it has a skill that adapts it's effect based on the terrain, my only assumption is that it'd be based around having 'zones' and standing in a 'zone' would change how it's skills work. Which would just mean it's 'ley lines: the job', complete with self-griefing due to aoes dropping on the terrain zone you wanted to stand in for your burst window. If I had to guess what Caster they'd add though... yeh, they'd probably cave to the masses and give us GEO. Which, now I think about it, would be doubly insulting, because WHM lost it's elemental theming.
    I don't understand how people have such a hard time imagining Geomancer when we literally have an entire multi-duty questiline involving Geomancy, and a Dungeon that features actual Geomancers.

    It's always "aren't they just Astrologians?" as if people ONLY remember the small cameo role in the AST job quests, and not the much more substantial and much more lore-heavy Four Lords questline and Swallows Compass.

    Secondly, even IF geomancer was just a 'knock off' of Astro or White Mage, it wouldn't be a healer... It would be a caster DPS job. It would be using similar spells, in the sense it would be using Earth, Wind and Water, but it would be using them via a DPS rotation. It would be far more indepth than the 1 DoT and 1 single target spell that White Mage has.

    As for mechanics. Many jobs have ground target spells. Things like Doton, Salted Earth, Slipstream, etc. Geomancer could double down on these for it's AoE's, and use them for both damage dealing, and for it's party utility. I'm not going to try to fit a whole job concept in this post, there are many out there already.

    Quote Originally Posted by ForsakenRoe View Post
    As for 'Blue Mage again', I'd personally argue we didn't ever get Blue Mage in the first place. I've played a lot of FF games, but none of them told me 'sorry, you can't finish the game with the BLU in your party, swap to a different job to continue the story'. But if people really want to keep it wheelchair'd as it is for whatever reason, I'd rather see more unique stuff. Like I was hoping for Necromancer as a healer, rather than as a caster, because everyone and their ma does Necro as a caster. We got Sage which is cool in it's own right, but a 'darker' healer would have been an interesting twist.
    I have absolutely played BLU in FF14, I've played it to death, and while it would be nice to bring into some new content. I want a NEW job for the next NEW job we get, not a job we already have and I've already played.

    Quote Originally Posted by ForsakenRoe View Post
    But while BLU remains 'limited', the worry of 'well my favorite job is in the game, but it got limited' remains. Anyone who wanted to main BST or PUP might get screwed by it being 'limited'.
    Unfortunately, there are going to be a limited number of jobs in the game. They can't just keep adding more and more jobs, each new job increasing their workload exponentially, and this game has a lifespan.
    FF11 has 22 jobs in total.
    FF14 currently has 20 jobs.
    There are 87 different recurring jobs across the Final Fantasy franchise. They are not all going to happen.

    But, there is a chance we can get extra jobs, in the form of limited jobs. These don't increase the workload exponentially. They're more or less 'one-and-done' content dumps that don't require new quests each expansion and 5 additional weapons every patch.
    As such, BST and PUP are actually perfect examples of jobs that should be limited jobs, because I'd wager we won't be getting them in any other capacity.
    Would you rather have BST and PUP as limited jobs, or not at all?

    I know I prefer BLU in it's current iteration, over not having BLU at all.

    Quote Originally Posted by ForsakenRoe View Post
    If I were working for SE I'd put GEO in, sure. But it'd be a tank.
    ...why?
    (1)
    Last edited by Seraphor; 01-24-2023 at 06:31 AM.