Please no, we haven't had a caster since SB (BLU doesn't count because it's limited). I would sell my soul for a new caster.
Please no, we haven't had a caster since SB (BLU doesn't count because it's limited). I would sell my soul for a new caster.
Professional lurker.
Time Mage.
No, not the ishgardian cone heads, the Real Deal.

In my opinion there is no need to have a new class. I'd prefer they worked hard on the 19+1 that already exist
going to enhance the identity of the job that is currently going to diminish. First of all the healers who currently literally spam a key, the designers should finally decide if the healers are classic healers and therefore going to work on the mechanics of the raids or they are dps (like tanks) with healing and therefore going to work on the rotation of the skills currently non-existent. I would work to restore identity to the physical ranged, who currently don't actually have something that differentiates them from the other dps, I would revisit the smn well which is currently caster only on paper. I would work on the sam that has lost its main characteristic due to the broken variance of the random hit. I would work on tanks that currently have the same rotation and don't have anything different from each other.
We honestly don't need a new class. Imagine having a new caster who *has* to compete for the only available pf spot, that would just be frustrating. In my opinion "few but very good". I prefer quality over quantity.
They should probably work on the 2 minute meta ass garbage they are pushing in the game instead of new jobs I agree.
But I think they only plan to dumb the game down further to the point you can set each class on a 1 button macro and win everything.


I don't think they're actually Prioritizing DPS over Tank/Healer personally, The reason why theirs more DPS is because, the game is designed to have less healers/tanks then DPS If you merge healer/tank into one slot theirs 8 while theirs 11 DPS, 8 Supports and 11 DPS, which is actually pretty balanced.Let's face it, cast times matter about as much as positionals do nowadays, and neither is an excuse to do more dps. They can cross-pollinate the Ranged role actions from both sets if you like.
They'll always prioritize DPS over Tanks and Healers because more people play the former, but I do hope that they add more Healers soon. I like the role in pretty much every game that I play outside of this on, and I think the main limiting factor is that I'm not a big fan of spellcaster aesthetics. I think even the addition of a single Healer job that doesn't rely on MP would be enough to force the role into new design spaces.
I personally Don't hope they add in more Healers at least for a bit, I feel like healer design has become really bland, my main gripe with Healer has always been how they're not properly designed for the game currently, I don't think they're particularly fun for anyone wanting to pick them up and sure they're likely really fun in savage progression but if we must only ever have healers be fun in the hardest forms of content, isn't the class flawed to begin with? I don't want a complicated DPS rotation or lots of damage coming through so you're healing all the time with no room for DPS, but I'd like some more complexity to healers DPS spells such as procs and small things added to the DPS side, they should also add slightly more damage increased and I'd like it if they made big pulls a mix of tank/healer skill instead of your warrior pressing blood whetting (just make the heal effect single target lol), Healers should have rebalance before they're adding in new ones. I'd personally like a edgy healer myself, but I'm just hoping we get something different from your usual healer.

Oh okay. Four tank, four healer, six melee dps, 3 caster, 3 physical ranged.
Sounds balanced
Consider:I don't think they're actually Prioritizing DPS over Tank/Healer personally, The reason why theirs more DPS is because, the game is designed to have less healers/tanks then DPS If you merge healer/tank into one slot theirs 8 while theirs 11 DPS, 8 Supports and 11 DPS, which is actually pretty balanced.
20 = 8 x 2.5
8 man party: 1-2 Tanks, 2 Healers, 5-4 DPS (depending on if we're talking 24 mans or 8 mans)
x2.5: 2.5 Tanks, 5 Healers, 12.5 DPS (24 man comp),
OR,
x2.5: 5 Tanks, 5 Healers, 10 DPS (8 man comp)
20 = 4 x 5
4 man party: 1 Tank, 1 Healer, 2 DPS
x5: 5 Tanks, 5 Healers, 10 DPS
What we have:
4 Tanks, 4 Healers, 11 DPS (12 if you count BLU, but I wouldn't here, obviously)
By this, it seems like we need AT LEAST 1 more Tank, 1 more Healer, and 1 less DPS - if we're going with the 8 or 4 man comp - or 1.5 less tanks (I guess remove GNB and DRK and give PLD "Dark Paladin", or dPLD, stance like AST's old dAST/nAST? Would that count as half a Job...? NO! BLU still doesn't count!), 1 more Healer, and another half-DPSer (okay, FINE, BLU can count for THAT...
)
So either add a Healer and let BLU count as half a DPSer, or remove a DPS and add a new Healer and new Tank. Maybe we could make DRG into a Tank so they can tank something other than floors and then add in a new healer (or nAST back, maybe?) and then we'd have the ratios right.
[NOTE: This post was a joke. But also with math! But also gives the correct ratios if we were going to use party representation as a ratio for Role representation. Which...would actually be kind of logical, honestly. I do agree that Healer design needs work before we touch a new Healer. Other than nAST. I feel like we could add nAST back without issue since current AST basically plays like nAST with Regen. Bonus points, an "AST of the night" is basically edgy healer for ya!
...I like to think of "themed parties", and one of those I have is "Dark/Edgy Party" which would be a DRK Tank, nAST Healer, with RPR and BLM as your DPSers.]

Honestly I think its going to be a ranged physical that uses scouting gear. Those two typically share overall looks just recolored in gear sets, there are gear pieces that combine the scouting and aiming jobs. Balance wise, it should probably be 2 DPS if we get 2 new jobs, 1 ranged phys and ranged magic, that would be 4 tanks, 4 heals, 5 melee, 4 ranged phys and 4 magical dps. Its been mentioned by the devs that the ranged physical needs a rework as a role itself, because of changes in dungeon/raid mechanics and abilities of melee, which have kind of taken away the reasoning behind range tax and the loss of support abilities of the rphys. If it was up to me, this would be the last expansion with 2 jobs, after that each expansion would add 1 job. Like 8.0 add a heals, 9.0 tank, 10.0 magic, 11.0 ranged phys. that would bring all the job categories up to 5 but that's just what would make sense to me.
The need for healer only appeared as they themeslves started adding a new healer and decided to split the barrier and pure healers up, as before it was a rather even scale of Pure/Barrier/Mixed with WHM/SCH/AST. if anything, it was them adding new healer that resulted in changes to their view on healer role, not their changes resulting in 'need' for a new healer. Same with Tank role in ShB. I do doubt we'll get a release of *just* DPS jobs ever again. And assuming they go by role and not by gear (which I find a lot more believable), I'd say new scouting is unlikely to happen for next expansion considering we just got a melee DPS and regardless of what their outfits look like, it will still just be a new melee dps right after previous expansion added one. VERY unlikely. So my bet remains on new Tank and new mDPS and maybe a new limited job on top. Unless they add more than 2 regular jobs, that is the most sure bet.
Before SGE, players had been screaming en masse for a new healer, and a rework to how healers were formatted. The last one was HW, 6 years prior, while Tanks only had to wait 4 years.The need for healer only appeared as they themeslves started adding a new healer and decided to split the barrier and pure healers up, as before it was a rather even scale of Pure/Barrier/Mixed with WHM/SCH/AST. if anything, it was them adding new healer that resulted in changes to their view on healer role, not their changes resulting in 'need' for a new healer. Same with Tank role in ShB. I do doubt we'll get a release of *just* DPS jobs ever again. And assuming they go by role and not by gear (which I find a lot more believable), I'd say new scouting is unlikely to happen for next expansion considering we just got a melee DPS and regardless of what their outfits look like, it will still just be a new melee dps right after previous expansion added one. VERY unlikely. So my bet remains on new Tank and new mDPS and maybe a new limited job on top. Unless they add more than 2 regular jobs, that is the most sure bet.
For many, three healers simply wasn't enough, and didn't provide enough options, whether in terms of playstyle or job fantasy, to appeal to everyone.
I know I for one only really took up healing with Sage, WHM's cast times and flowers and SCH's pet system and fairies didn't appeal to me in the slightest, and AST was too clunky to seriously consider for a console player.
Tanks and Healers now seem to be well-rounded enough with four options each to cater to all tastes.
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), 1 more Healer, and another half-DPSer (okay, FINE, BLU can count for THAT... 


