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  1. #1
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
    Main Class
    Sage Lv 100
    Geomancer? Really? I just don't see it personally. Partially because they outright say 'yeh it's astro, but attuning to our star instead of the other ones in the sky' lorewise, but also because of what they'd have to do to the 'identity' of the job to jam it into the game. Since it's 'identity' is that it has a skill that adapts it's effect based on the terrain, my only assumption is that it'd be based around having 'zones' and standing in a 'zone' would change how it's skills work. Which would just mean it's 'ley lines: the job', complete with self-griefing due to aoes dropping on the terrain zone you wanted to stand in for your burst window. If I had to guess what Caster they'd add though... yeh, they'd probably cave to the masses and give us GEO. Which, now I think about it, would be doubly insulting, because WHM lost it's elemental theming.

    As for 'Blue Mage again', I'd personally argue we didn't ever get Blue Mage in the first place. I've played a lot of FF games, but none of them told me 'sorry, you can't finish the game with the BLU in your party, swap to a different job to continue the story'. But if people really want to keep it wheelchair'd as it is for whatever reason, I'd rather see more unique stuff. Like I was hoping for Necromancer as a healer, rather than as a caster, because everyone and their ma does Necro as a caster. We got Sage which is cool in it's own right, but a 'darker' healer would have been an interesting twist.

    But while BLU remains 'limited', the worry of 'well my favorite job is in the game, but it got limited' remains. Anyone who wanted to main BST or PUP might get screwed by it being 'limited'. BLU was a lot of people's favorite class aesthetic, copying enemy skills and throwing them right back. I just can't fathom why anyone would want to push for that risk, of someone else's favorite class aesthetic, to get kneecap'd and kept 10 levels behind, and for what? An 'identity' that was present in (to my knowledge) one other game in the series? Because it's got OP skills like LV5 Death, which doesn't even work in most fights because SE can just give immunity to bosses?

    If I were working for SE I'd put GEO in, sure. But it'd be a tank. The caster would be, idk, Time Mage or something. Make it have attacks that hit 'in X seconds' like that Bratz doll looking goth from SHB raids, and have skills that manipulate the timers, like doubling their 'time till detonation', or instantly setting it to 0 to cause everything to blow up at the same time for burst window. Though, this would anger the AST players as they lost their Time manipulation stuff wayyy ages ago, so we're in the same boat as WHM/GEO.
    (2)

  2. #2
    Player
    Styrmwyda's Avatar
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    Dec 2020
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    Ishgard
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    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    We are likely done with getting Healers and Tanks, considering how harder they are to balance around the more there are of them.
    (1)

  3. #3
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Geomancer? Really? I just don't see it personally. Partially because they outright say 'yeh it's astro, but attuning to our star instead of the other ones in the sky' lorewise, but also because of what they'd have to do to the 'identity' of the job to jam it into the game. Since it's 'identity' is that it has a skill that adapts it's effect based on the terrain, my only assumption is that it'd be based around having 'zones' and standing in a 'zone' would change how it's skills work. Which would just mean it's 'ley lines: the job', complete with self-griefing due to aoes dropping on the terrain zone you wanted to stand in for your burst window. If I had to guess what Caster they'd add though... yeh, they'd probably cave to the masses and give us GEO. Which, now I think about it, would be doubly insulting, because WHM lost it's elemental theming.
    I don't understand how people have such a hard time imagining Geomancer when we literally have an entire multi-duty questiline involving Geomancy, and a Dungeon that features actual Geomancers.

    It's always "aren't they just Astrologians?" as if people ONLY remember the small cameo role in the AST job quests, and not the much more substantial and much more lore-heavy Four Lords questline and Swallows Compass.

    Secondly, even IF geomancer was just a 'knock off' of Astro or White Mage, it wouldn't be a healer... It would be a caster DPS job. It would be using similar spells, in the sense it would be using Earth, Wind and Water, but it would be using them via a DPS rotation. It would be far more indepth than the 1 DoT and 1 single target spell that White Mage has.

    As for mechanics. Many jobs have ground target spells. Things like Doton, Salted Earth, Slipstream, etc. Geomancer could double down on these for it's AoE's, and use them for both damage dealing, and for it's party utility. I'm not going to try to fit a whole job concept in this post, there are many out there already.

    Quote Originally Posted by ForsakenRoe View Post
    As for 'Blue Mage again', I'd personally argue we didn't ever get Blue Mage in the first place. I've played a lot of FF games, but none of them told me 'sorry, you can't finish the game with the BLU in your party, swap to a different job to continue the story'. But if people really want to keep it wheelchair'd as it is for whatever reason, I'd rather see more unique stuff. Like I was hoping for Necromancer as a healer, rather than as a caster, because everyone and their ma does Necro as a caster. We got Sage which is cool in it's own right, but a 'darker' healer would have been an interesting twist.
    I have absolutely played BLU in FF14, I've played it to death, and while it would be nice to bring into some new content. I want a NEW job for the next NEW job we get, not a job we already have and I've already played.

    Quote Originally Posted by ForsakenRoe View Post
    But while BLU remains 'limited', the worry of 'well my favorite job is in the game, but it got limited' remains. Anyone who wanted to main BST or PUP might get screwed by it being 'limited'.
    Unfortunately, there are going to be a limited number of jobs in the game. They can't just keep adding more and more jobs, each new job increasing their workload exponentially, and this game has a lifespan.
    FF11 has 22 jobs in total.
    FF14 currently has 20 jobs.
    There are 87 different recurring jobs across the Final Fantasy franchise. They are not all going to happen.

    But, there is a chance we can get extra jobs, in the form of limited jobs. These don't increase the workload exponentially. They're more or less 'one-and-done' content dumps that don't require new quests each expansion and 5 additional weapons every patch.
    As such, BST and PUP are actually perfect examples of jobs that should be limited jobs, because I'd wager we won't be getting them in any other capacity.
    Would you rather have BST and PUP as limited jobs, or not at all?

    I know I prefer BLU in it's current iteration, over not having BLU at all.

    Quote Originally Posted by ForsakenRoe View Post
    If I were working for SE I'd put GEO in, sure. But it'd be a tank.
    ...why?
    (1)
    Last edited by Seraphor; 01-24-2023 at 06:31 AM.

  4. #4
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    ...why?
    IDK, seems more like it's design would lend itself to being a tank. Well, to being a healer first and foremost, cos of the whole AST thing, but since we can't really do that without people (rightly) saying 'hey wait a minute, isnt this just Noct AST 2', tank it is. Some people in WOW have been asking for a Shaman Tank spec, that uses Earth barriers, since vanilla, so it's not like 'control the elements to protect, not destroy' is somehow a completely alien concept. IDK, it'd have to do a LOT of things differently if it were a caster, imo, to set it apart from 'BLM but it uses the other 3 elements'. And it being a class focused around dropping 'many Dotons instead of one' does not appeal to me in the slightest, I wanted Salted Earth gone for EW, not kept on lifesupport with the new move.

    edit: also this excerpt from the wiki summarizes it pretty well

    Anyway, isnt geomancy based on feng shui, the concept of good and bad fortune caused by the 'relative positions' of things? I wonder what role has a big focus on the 'positioning' of things... well, ok, 'had', before they made every boss jump middle for their set-piece attacks

    Quote Originally Posted by Seraphor View Post
    Would you rather have BST and PUP as limited jobs, or not at all?
    Considering how BLU is now, not at all. The idea that we should accept our favorite job from previous games being in this one in a hobbled state because 'hey at least it got in' is pretty insulting tbh. Tell a PUP fan that 'yeh so PUP will be in the game, but it's gonna be as a Lords of Verminion rework, and you'll only use it once a week for the weekly challenges, then forget it exists', i'm sure they'll be delighted.
    (3)
    Last edited by ForsakenRoe; 01-24-2023 at 08:22 PM.

  5. #5
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    IDK, seems more like it's design would lend itself to being a tank. Well, to being a healer first and foremost, cos of the whole AST thing, but since we can't really do that without people (rightly) saying 'hey wait a minute, isnt this just Noct AST 2', tank it is. Some people in WOW have been asking for a Shaman Tank spec, that uses Earth barriers, since vanilla, so it's not like 'control the elements to protect, not destroy' is somehow a completely alien concept. IDK, it'd have to do a LOT of things differently if it were a caster, imo, to set it apart from 'BLM but it uses the other 3 elements'. And it being a class focused around dropping 'many Dotons instead of one' does not appeal to me in the slightest, I wanted Salted Earth gone for EW, not kept on lifesupport with the new move.
    Again, you seem to be ignoring vast swatches of Geomancy lore. It is not just Noct AST. That is a tiny and irrelevant aspect of specifically Hingan Geomancy. Wider Geomancy, particularly Yanxian Geomancy, is much more different.
    And why is every caster just "BLM but different spells"? We already have three casters and they're not all the same, you can have different job mechanics.
    What is stopping non-limited BLU from just being "BLM but with different spells" exactly?

    The Geomancer's we've actually fought against, are all offensive casters, and they're certainly not tanks because they relied on minions to take hits for them and died almost instantly.

    Quote Originally Posted by ForsakenRoe View Post
    Anyway, isnt geomancy based on feng shui, the concept of good and bad fortune caused by the 'relative positions' of things? I wonder what role has a big focus on the 'positioning' of things... well, ok, 'had', before they made every boss jump middle for their set-piece attacks
    Melee DPS?
    Certainly not tanks. Tanks are responsible FOR positioning some bosses, but they don't do anything with different positions, In fact, they are necessarily always directly in front of the boss, and they can't do anything to change that.
    A caster with positionals, and maybe less focus on cast times to counterbalance, could be interesting.


    Quote Originally Posted by ForsakenRoe View Post
    Considering how BLU is now, not at all. The idea that we should accept our favorite job from previous games being in this one in a hobbled state because 'hey at least it got in' is pretty insulting tbh. Tell a PUP fan that 'yeh so PUP will be in the game, but it's gonna be as a Lords of Verminion rework, and you'll only use it once a week for the weekly challenges, then forget it exists', i'm sure they'll be delighted.
    This is a bizarrely salty and spiteful take on things.
    I would much rather have them in a limited capacity than not at all.

    Blue Mage gives you the ability to set a much wider combination of enemy skills that can do much more than regular job skills can. It provides a unique battle mode that isn't possible with regular jobs.
    Beastmaster could be an expansion of the Companion System. Allowing you to tame other companions besides the company chocobo, and giving you the ability to bring them into duties.

    While there's certainly a trade off in the amount of content they can be used in, these are far more interesting ideas that 'just another regular job' that you only take into the latest tier raid 4 times a week. The game needs to branch out of that kind of endgame mentality and offer more options. Limited jobs are a great way of giving us addition and meaningful side content that isn't just minigames.
    (1)
    Last edited by Seraphor; 01-24-2023 at 08:39 PM.

  6. #6
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    While there's certainly a trade off in the amount of content they can be used in, these are far more interesting ideas that 'just another regular job' that you only take into the latest tier raid 4 times a week. The game needs to branch out of that kind of endgame mentality and offer more options. Limited jobs are a great way of giving us addition and meaningful side content that isn't just minigames.
    Yeh, instead it WAS a job I'd take into the weekly 3 Carnivale challenges (not anymore I got lazy) and a one-and-done admittedly kinda-fun challenge to do some old raids for a morbol mount. But that was once, now I don't use it at all. Next time it gets an update it'll get used for all of 20 hours and then forgotten about again for another several years. The 'Limited Job' model is not futureproof. It's barely even present-tense-proof.

    Here's an idea: think of Island Sanctuary. Now think of it again, but instead of 'Island level/EXP' its 'Beastmaster Job EXP'. Gameplay's the same, it fits the whole BST aesthetic, going out capturing animals. But the fact it'd have BST's name attached would make a lot of people angry, because they wanted BST as a potential main.

    And no, I'm not spiteful, I just don't think it's a good idea to tell people 'yeh your favorite got in, but at this cost'. That, and the whole future-proofing thing, imagine if we have like, 3? Limited Jobs, the devs would have to create 'mini expansions' for each of them. That'd mean more devtime spent on them, which would mean taking more devtime out of other things potentially. Not a trade I'd want to make

    Oh, and as for the 'offensive caster' geomancers we fought, you mean the ones in Swallows I assume, the ones that 'summon adds' and 'attack with reskinned WHM skills'? The only thing that stood out about them was the incessant bonging of their bells, and the ones in the tunnel. The ones who use a skill that we learn as BLU, so they don't exactly have any claim to uniqueness either. Not exactly much to make a job out of, but hey, they managed to make AST from the scraps of what they tried to make into Chemist, and one single move from FFT, so anything's possible I guess. But based on what I remember, I'd argue it's fairly open what role it becomes, and I'd prefer to see it as a tank, that's all. If there's more to it's lore that cements it as being a caster, then okay. Just means the lore was delivered in such a way that it sailed right over my head, which I guess isn't actually all that impossible, considering all the 'tatame-bato' and not-Monkey-King stuff. Maybe I was mentally checked out of the Four Lords lore the whole time
    (0)