This is why I highly doubt we'll get 2x DPS in an expansion. When NIN came out, it destroyed DPS que times. When SB came out with SAM and RDM but no new Tanks or Healers, it did a similar thing.
People argue that adding a new Tank or Healer class doesn't increase the total number of Tank or Healer players (the data's not QUITE that cut and dry - GNB seems to have increased Tank NUMBERS at least slightly, for example), but what they neglect to realize is that if players of a given role, even if the numbers in each role were static, don't have a new Job, they may que less for roulettes because they aren't leveling said new Job and may play less content if they don't have a shiny new thing to try out. Even if many people stick to their old favorites, it's clear that adding a new Job increases the amount of people quing in the role that Job comes from.
The NIN and later SAM/RDM additions show us that. ShB had a healer shortage for a number of reasons, but the Tank shortage and Tanks always being AIN lessened when GNB came out. Even if people didn't decide to stick with or main the Job, it DID decrease que times for all those DNC levelers and all the other DPS out there, at least during 5.0 itself, which is when ques are the tightest due to all the people leveling at the start of an expansion to the new cap. In EW, we likewise saw in 6.0 a bit less of a healer shortage with a new healer. As a healer main that levels all four, I know I was in more ques than I'd have been in JUST leveling SCH (mostly MSQ), WHM, and AST. And those extra Healers quing up helped there, too.
The only way I see them adding just DPS Jobs for a given expansion would be if they decreased to adding only ONE Job in an expansion. If they add two, at least one will likely be a Tank or Healer. And since they seem to not really know what to do with Healers right now (and just added SGE), Tank makes the most sense.
So I'm thinking they'll either go Tank + DPS (probably Caster since the last one added was RDM in SB) or JUST one DPS Job, probably Caster, possibly Scouting. Though at this point, they should just let ROG/NIN wear Aiming gear. Most of their gearsets are just Aiming recolors anyway. Whether a Job can or can't wear gear is just a flag on the gear, so it's not like there's some hardcoding that prevents this. Old ARR had many parts with only three sets - GLD-PLD/MRD-WAR, "DoW" (all of Tanks, Melee, and ARC/BRD, the only ranged at the time; when ROG/NIN was added, it was added to this type), and "DoM" (all of the Healers and Casters, so CNJ-WHM/ACN-SMN/SCH)
[EDIT: Come to think of it, the Striking type gear in Crystal Tower I think is flagged for MNK/NIN and just has both STR and DEX as stats on it...I think.]
There's nothing in the game code that prevents this, as we can see with NIN being able to equip Aiming right side, and how the "...of Slaying" STR right side exists for both Maiming and Striking users.



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