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  1. #271
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Oh god this game need Antlion style monsters again. I remember running through attowah chasm the first time and then getting dropkicked by a antlion....

    *edit*

    But I doubt we will ever see it, the community is it's own worst enemy in this game.
    ---
    We had the fledgling AI in the game.
    Community: DAMN MONKIES FOLLOWING ME Nerf it!

    We had monsters who were stronger but gave better exp per kill
    .
    Community: I killed a lvl 40 doremouse and it gave me less SP than a lvl 40 eft! NERF IT!

    Didn't know if a monster was agressive until we found out for ourselves.

    Community: I need to know what level / agressive non agressive of everything evar!
    ---

    Do you think people would respond well to something like a monster that is hidden from sight until it attacks unless you pay attention?

    Monsters that build a grudge? The community will have a heart attack because it makes the game harder or make you actually pay attention. The only way people would tolerate it is if it was only in a small instanced zone screw that open world junk!


    ...

    *sigh*
    (12)
    Last edited by Jynx; 04-09-2012 at 11:53 AM.

  2. #272
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I guess people just want the mobs to stand still and get slaughtered. Many don't even pay attention to the small portion of mob behavior SE left in the game, like different aggro types. I'd love to see more elaborate monster AI because then the game at least had some challenge.
    (3)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #273
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Hell I'd be slightly happy if they brought back blood agro even. Not like people spend any time in the "Yellow and red" though recovery from battle is so lightning quick these days.
    (3)

  4. #274
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    Hell I'd be slightly happy if they brought back blood agro even. Not like people spend any time in the "Yellow and red" though recovery from battle is so lightning quick these days.
    People cant handle waiting for anything so waiting for health is a NONO.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  5. #275
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Firon View Post
    Like i said the A.I in this game was shity no matter what you think about it, like someone said above me XI A.I was ahead of its time and i still think its 100x better than XIV's . If we get more stuff like mobs deaggroing you when you run through water, aggro ja's, magic aggro, aggro ppl who walk pass them in heavy armor, certain monster building hate for killing thier kin etc. All the stuff we had before added nothing to the game, except the Fungars.

    What would be more realistic about the crabs if they hid under the beach sand and you could only see the top of their shell and they would aggro you when you run by. So much stuff they could have done better than the shitty A.I we had. I mean they couldn't even out do FF XII A.I... I'm all for more A.I but the stuff we had was terrible, I would love to see stuff like Pieste fighting goats near camp blue fog to feast on them, or an Goat who attacks the plant like monsters to eat them, or the Birds feeding on the rats in the LL region.
    Just because YOU didn't like it, doesn't make it a crappy mechanic.

    According to this thread, 400+ loved the feature, and it seems that you are one of the few that didn't like it at all. Even the mob trains weren't that bad. You don't AoE when there are other mobs around you that you haven't aggrod, so what's the difference with the ones that follow you? I thought it was great.

    I remember walking through the Black Shroud the first couple weeks and I couldn't get passed this one wolf. He would turn to me and I'd run away. Then figured if I stay a certain distance from him while he's still looking at me, I'd be fine.

    This was a great immersive feature that was added and taken away because the community at the time (that is most likely not here anymore) complained about it.
    (0)

  6. #276
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeadRiser View Post
    Just because YOU didn't like it, doesn't make it a crappy mechanic.

    According to this thread, 400+ loved the feature, and it seems that you are one of the few that didn't like it at all. Even the mob trains weren't that bad. You don't AoE when there are other mobs around you that you haven't aggrod, so what's the difference with the ones that follow you? I thought it was great.

    I remember walking through the Black Shroud the first couple weeks and I couldn't get passed this one wolf. He would turn to me and I'd run away. Then figured if I stay a certain distance from him while he's still looking at me, I'd be fine.

    This was a great immersive feature that was added and taken away because the community at the time (that is most likely not here anymore) complained about it.
    Bad A.I is bad A.I don't get your panties in a bunch. I want better A.I, and not the crap we had before, Like i said in my other post i want better A.I like XI had which was pretty good which they could make better.

    Example of the bad A.I: Your leve mob who is invisible to other players which are goats. You go to the yellow marker on the map and your mob is not there, now you know what you have to do? Now you have to spend 15 min looking for the mob you was suppose to kill. That's bad A.I, that's why it's out the game.

    Hell I'd be slightly happy if they brought back blood agro even. Not like people spend any time in the "Yellow and red" though recovery from battle is so lightning quick these days.
    Yes Blood aggro was fun bring that back, even tho hp regens fast it could still be useful. I would like for all Animal type monsters to track by scent.
    (0)
    Last edited by Firon; 04-10-2012 at 06:37 AM.

  7. #277
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Firon View Post
    I would like for all Animal type monsters to track by scent.
    We would have to do away with the terrible leashing mechanics that monsters have today. Again another product of the community monsters will only follow for a set distance and apparantly lose interest in us (even if we just stabbed it in the face funny enough).

    I'd love to hear if 2.0 will keep these terrible leash and rubber-banding mechanics that we had introduced into the game.

    I remember when a monster would chase me through the whole damn zone if it had to.
    (1)

  8. #278
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jynx View Post
    But I doubt we will ever see it, the community is it's own worst enemy in this game.
    This is probably the biggest thing hurting this game. Almost makes me think we should never have gotten a forum. Just kinda makes this issue stand out much more.
    (2)
    You don't need a reason to help someone~

  9. #279
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    People LOVE THE AGGRO ICON! You can't take that away(I tried) lol
    (0)

  10. #280
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    Hell I'd be slightly happy if they brought back blood agro even. Not like people spend any time in the "Yellow and red" though recovery from battle is so lightning quick these days.
    Quote Originally Posted by Jynx View Post
    We would have to do away with the terrible leashing mechanics that monsters have today. Again another product of the community monsters will only follow for a set distance and apparantly lose interest in us (even if we just stabbed it in the face funny enough).

    I'd love to hear if 2.0 will keep these terrible leash and rubber-banding mechanics that we had introduced into the game.

    I remember when a monster would chase me through the whole damn zone if it had to.
    Yeah i was thinking about the leashing thing they should just get rid of it and make mobs depop when they loose aggro. (so no grieving tactics)

    Edit don't know why it quoted your old one but w/e. @ Rokien You can turn off aggro icons if you want to walk around w/o them.
    (0)

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