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  1. #261
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Morticous View Post
    as if they are hard to avoid with their stupid aggro indicator and level/color right next to their name... this game hands you all the answers. Where to get a quest, where to get a quest item, what level the mobs are, if they will aggro, nothing is left up to imagination or guessing.
    Right cause i bet you was playing XI with the wiki open.... Knowing weather a mob aggro or not does not make it more hard or challenging.
    (2)

  2. #262
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    Right cause i bet you was playing XI with the wiki open.... Knowing weather a mob aggro or not does not make it more hard or challenging.
    i can safely say i did not go to some FFXI wiki to find out which mobs aggroed, i learned that myself. Just because I know how to beat Ifrit dosn't mean i think he should instantly die now when i enter his fight. Just because i can find a map on google dosnt mean i still wont buy or quest them myself in game. Even if it is on some wiki page and i want to find it, it adds one more level of complexity in order to do so.

    WHy bother buying this game at all when you have the internet as a tool to both watch every cut scene on youtube and read the ending of every quest on a wiki? Youtube is FREE!!!!!!!
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #263
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    I'm sorry.. but a crab lifting it's claw as you approach it? That's awesome. That's realistic. Sorry AI isn't good enough for you lolwat <_<;
    (1)

  4. #264
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Wolves would do the same thing before you actually hit agro range they would perk up and look right at you in a agressive stance.
    (1)

  5. #265
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Hmmmmm, I find it funny people are arguing about a FEATURE they took OUT of the GAME when everyone on here LOVES features to not be taken out of the game!!! Oh wait... this made the fights harder... that's right, silly me. Carry on.
    (0)

  6. #266
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    Hmmmmm, I find it funny people are arguing about a FEATURE they took OUT of the GAME when everyone on here LOVES features to not be taken out of the game!!! Oh wait... this made the fights harder... that's right, silly me. Carry on.
    Not every feature added to the game is a good one and not every feature removed from it is a bad one.
    (2)

  7. #267
    Player

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    Mar 2011
    Location
    Ul'dah
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    3,208
    My point was it made the game harder.....
    (0)

  8. #268
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alerith View Post
    Not every feature added to the game is a good one and not every feature removed from it is a bad one.


    My mind has been blown.
    (2)

  9. #269
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Frankly I kinda liked it, but as the Dev said AoE tagging really made things a pain. Maybe if they implemented something like a startle tactic that would scare nearby unclaimed mobs away from the target when you engage it, somewhat similar to how Capricious Cassie scares Trents off when she does a breath move. It doesn't have to be for all mobs, but perhaps just for curious mobs that used to follow you around.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #270
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    I'm sorry.. but a crab lifting it's claw as you approach it? That's awesome. That's realistic. Sorry AI isn't good enough for you lolwat <_<;
    Like i said the A.I in this game was shity no matter what you think about it, like someone said above me XI A.I was ahead of its time and i still think its 100x better than XIV's . If we get more stuff like mobs deaggroing you when you run through water, aggro ja's, magic aggro, aggro ppl who walk pass them in heavy armor, certain monster building hate for killing thier kin etc. All the stuff we had before added nothing to the game, except the Fungars.

    What would be more realistic about the crabs if they hid under the beach sand and you could only see the top of their shell and they would aggro you when you run by. So much stuff they could have done better than the shitty A.I we had. I mean they couldn't even out do FF XII A.I... I'm all for more A.I but the stuff we had was terrible, I would love to see stuff like Pieste fighting goats near camp blue fog to feast on them, or an Goat who attacks the plant like monsters to eat them, or the Birds feeding on the rats in the LL region.
    (0)

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