Results -9 to 0 of 341

Dev. Posts

Threaded View

  1. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeadRiser View Post
    Just because YOU didn't like it, doesn't make it a crappy mechanic.

    According to this thread, 400+ loved the feature, and it seems that you are one of the few that didn't like it at all. Even the mob trains weren't that bad. You don't AoE when there are other mobs around you that you haven't aggrod, so what's the difference with the ones that follow you? I thought it was great.

    I remember walking through the Black Shroud the first couple weeks and I couldn't get passed this one wolf. He would turn to me and I'd run away. Then figured if I stay a certain distance from him while he's still looking at me, I'd be fine.

    This was a great immersive feature that was added and taken away because the community at the time (that is most likely not here anymore) complained about it.
    Bad A.I is bad A.I don't get your panties in a bunch. I want better A.I, and not the crap we had before, Like i said in my other post i want better A.I like XI had which was pretty good which they could make better.

    Example of the bad A.I: Your leve mob who is invisible to other players which are goats. You go to the yellow marker on the map and your mob is not there, now you know what you have to do? Now you have to spend 15 min looking for the mob you was suppose to kill. That's bad A.I, that's why it's out the game.

    Hell I'd be slightly happy if they brought back blood agro even. Not like people spend any time in the "Yellow and red" though recovery from battle is so lightning quick these days.
    Yes Blood aggro was fun bring that back, even tho hp regens fast it could still be useful. I would like for all Animal type monsters to track by scent.
    (0)
    Last edited by Firon; 04-10-2012 at 06:37 AM.