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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Marmots still run away, what more do you need.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jinko View Post
    Marmots still run away, what more do you need.
    They wont next patch
    (1)

  3. #3
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    I would like mobs IA back but with more interaction porpouses than just a "good lookin" feature. and back then was crappy when you accidentally ended with alot of agro, but it made the game more lively and forced you be more aware of your surroundings.
    (0)

  4. #4
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    SIGNED! WTH?! I missed this?! SE please bring back the AI.. that must have been so awesome lol
    (2)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    SIGNED! WTH?! I missed this?! SE please bring back the AI.. that must have been so awesome lol
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    (0)

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    Yeah it's so much better that nothing even looks at you anymore and just has a 1000 yard stare..../sarcasm.

    It may have not been the best AI ever but it's the best I've seen in a MMO for monsters to actively target and track you, follow you with their heads, be alerted to sound and acting realistically instead of a blind monster...attacking everything that makes a sound.

    They were baby steps that probably had plans on expanding but once again the playerbase over-reacted to the launch shunning anything and everything to do with the game to hop on the "I hate ___ train" and the Mob AI was nixed when it was a feature that could have been so much more with a few tweaks.

    I'm still not sure why next to all behavioural traits were removed, I can understand the curious AI but everything else should have stayed intact hell most of them were athstetic more than practical, like the red crabs who would rear up on there legs when someone entered near their agro range.
    (4)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    Yeah it's so much better that nothing even looks at you anymore and just has a 1000 yard stare..../sarcasm.

    It may have not been the best AI ever but it's the best I've seen in a MMO for monsters to actively target and track you, follow you with their heads, be alerted to sound and acting realistically instead of a blind monster...attacking everything that makes a sound.

    They were baby steps that probably had plans on expanding but once again the playerbase over-reacted to the launch shunning anything and everything to do with the game to hop on the "I hate ___ train" and the Mob AI was nixed when it was a feature that could have been so much more with a few tweaks.

    I'm still not sure why next to all behavioural traits were removed, I can understand the curious AI but everything else should have stayed intact hell most of them were athstetic more than practical, like the red crabs who would rear up on there legs when someone entered near their agro range.
    Your making it sound like more than what it was every mob already tracks you with trier heads and stuff. The crab stuff was ok but how many of them did you normally encounter during the game? Cause last time i recall they were all 70+
    (0)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    Your making it sound like more than what it was every mob already tracks you with trier heads and stuff. The crab stuff was ok but how many of them did you normally encounter during the game? Cause last time i recall they were all 70+
    I encountered

    Marmots
    Funguar
    Wolf
    Antelope
    Qiqrin
    Efts

    all the time in the game. While a few had special agro mechanics that even when extremly high level allowed you to be around them if you had 2 brain cells to rub together.
    (3)

  9. #9
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    as if they are hard to avoid with their stupid aggro indicator and level/color right next to their name... this game hands you all the answers. Where to get a quest, where to get a quest item, what level the mobs are, if they will aggro, nothing is left up to imagination or guessing.
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Morticous View Post
    as if they are hard to avoid with their stupid aggro indicator and level/color right next to their name... this game hands you all the answers. Where to get a quest, where to get a quest item, what level the mobs are, if they will aggro, nothing is left up to imagination or guessing.
    Right cause i bet you was playing XI with the wiki open.... Knowing weather a mob aggro or not does not make it more hard or challenging.
    (2)

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