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  1. #1
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    Right cause i bet you was playing XI with the wiki open.... Knowing weather a mob aggro or not does not make it more hard or challenging.
    i can safely say i did not go to some FFXI wiki to find out which mobs aggroed, i learned that myself. Just because I know how to beat Ifrit dosn't mean i think he should instantly die now when i enter his fight. Just because i can find a map on google dosnt mean i still wont buy or quest them myself in game. Even if it is on some wiki page and i want to find it, it adds one more level of complexity in order to do so.

    WHy bother buying this game at all when you have the internet as a tool to both watch every cut scene on youtube and read the ending of every quest on a wiki? Youtube is FREE!!!!!!!
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  2. #2
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    I'm sorry.. but a crab lifting it's claw as you approach it? That's awesome. That's realistic. Sorry AI isn't good enough for you lolwat <_<;
    (1)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    I'm sorry.. but a crab lifting it's claw as you approach it? That's awesome. That's realistic. Sorry AI isn't good enough for you lolwat <_<;
    Like i said the A.I in this game was shity no matter what you think about it, like someone said above me XI A.I was ahead of its time and i still think its 100x better than XIV's . If we get more stuff like mobs deaggroing you when you run through water, aggro ja's, magic aggro, aggro ppl who walk pass them in heavy armor, certain monster building hate for killing thier kin etc. All the stuff we had before added nothing to the game, except the Fungars.

    What would be more realistic about the crabs if they hid under the beach sand and you could only see the top of their shell and they would aggro you when you run by. So much stuff they could have done better than the shitty A.I we had. I mean they couldn't even out do FF XII A.I... I'm all for more A.I but the stuff we had was terrible, I would love to see stuff like Pieste fighting goats near camp blue fog to feast on them, or an Goat who attacks the plant like monsters to eat them, or the Birds feeding on the rats in the LL region.
    (0)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Firon View Post
    Like i said the A.I in this game was shity no matter what you think about it, like someone said above me XI A.I was ahead of its time and i still think its 100x better than XIV's . If we get more stuff like mobs deaggroing you when you run through water, aggro ja's, magic aggro, aggro ppl who walk pass them in heavy armor, certain monster building hate for killing thier kin etc. All the stuff we had before added nothing to the game, except the Fungars.

    What would be more realistic about the crabs if they hid under the beach sand and you could only see the top of their shell and they would aggro you when you run by. So much stuff they could have done better than the shitty A.I we had. I mean they couldn't even out do FF XII A.I... I'm all for more A.I but the stuff we had was terrible, I would love to see stuff like Pieste fighting goats near camp blue fog to feast on them, or an Goat who attacks the plant like monsters to eat them, or the Birds feeding on the rats in the LL region.
    Just because YOU didn't like it, doesn't make it a crappy mechanic.

    According to this thread, 400+ loved the feature, and it seems that you are one of the few that didn't like it at all. Even the mob trains weren't that bad. You don't AoE when there are other mobs around you that you haven't aggrod, so what's the difference with the ones that follow you? I thought it was great.

    I remember walking through the Black Shroud the first couple weeks and I couldn't get passed this one wolf. He would turn to me and I'd run away. Then figured if I stay a certain distance from him while he's still looking at me, I'd be fine.

    This was a great immersive feature that was added and taken away because the community at the time (that is most likely not here anymore) complained about it.
    (0)

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    108
    Quote Originally Posted by Firon View Post
    If we get more stuff like mobs deaggroing you when you run through water
    Yes, the "tracking by scent" mechanic was such a stellar success in XI that it was impossible to get Deodorize for under 1M gil before they put it in NPC shops.
    (0)

  6. #6
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    I severely miss the old AI's and have argued that there was little reason to remove them in the first place. The worst being the 'curious' personality like goats but such an issue can be avoided by analyzing the battle field before engaging. I recall a picture depicting what this game's combat would be like before the game came out. It said that battle placement would matter and require strategy and thought. Combat lost that factor (other then in the case of very well thought out battles like ifrit, which in that case the developers have done a great job with). At least with these AIs there was some planning to placement and understanding your surroundings required. Apparently no one was smart enough to figure this out though and just complained instead.

    They're also getting rid of enemies that run away when hit like marmots and getting rid of enemies that run around while engaged like cactuars next patch.

    This is completely unneeded. I understand it's to make the game more streamlined and the combat more user friendly. But really, cactuars moving around is part of what makes them a unique enemy to fight. Use your head when using combos, know your enemy and time it right. If you can't do that learn not to fight enemies that can outsmart you by running around a little. Getting rid of this is just another step this game is taking towards the black and white world of a modern day mmo.
    (3)
    You don't need a reason to help someone~

  7. #7
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    ff xi AI was ahead of it's time. Even Wow couldn't come close to it with the typical "Stupid" AI. THen again FFXI AI would mess with you and make your life a living hell if given a chance.
    (2)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Wolves would do the same thing before you actually hit agro range they would perk up and look right at you in a agressive stance.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Hmmmmm, I find it funny people are arguing about a FEATURE they took OUT of the GAME when everyone on here LOVES features to not be taken out of the game!!! Oh wait... this made the fights harder... that's right, silly me. Carry on.
    (0)

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    Hmmmmm, I find it funny people are arguing about a FEATURE they took OUT of the GAME when everyone on here LOVES features to not be taken out of the game!!! Oh wait... this made the fights harder... that's right, silly me. Carry on.
    Not every feature added to the game is a good one and not every feature removed from it is a bad one.
    (2)

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