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  1. #281
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Depop would be stupid .....
    (1)

  2. #282
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rokien View Post
    Depop would be stupid .....
    Why is that it hurts no one. Last thing we need is ppl MPKing folks over stuff.
    (0)

  3. #283
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Firon View Post
    Why is that it hurts no one. Last thing we need is ppl MPKing folks over stuff.
    Just make it when they are "returning" they don't attack anyone unless you hit em.


    Hey look, enemy AI
    (1)

  4. #284
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rokien View Post
    Just make it when they are "returning" they don't attack anyone unless you hit em.


    Hey look, enemy AI
    I hate depop!
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  5. #285
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rokien View Post
    Depop would be stupid .....
    Eh it's better than the terrible leashing mechanics we have right now, that may as well be depop.
    (0)

  6. #286
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    AI is total plus for next gen MMOs.
    Re-additions sound great,
    minus random mobs walking into a battle. And minimum radius for curious mobs that follow, if you begin a battle, they would naturally take distance.
    (0)

  7. #287
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I wonder if the mobs in 2.0 will have any special quirks.
    (0)

  8. #288
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I can't believe this thread hasn't gotten another, more informative, response.
    (3)

  9. #289
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Majidah View Post
    I can't believe this thread hasn't gotten another, more informative, response.
    Agreed. I understand this Mechanic was Taxing on the Server, but it was one of the coolest things in this game.

    I hope they talk about it more as 2.0 approaches.
    (2)

  10. #290
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Does anyone else think the "Leashing" mechanics we currently have need to go for 2.0 as well? Is it me or it just sad when I draw agro all I need to do is step outside of the cave to escape certain doom.
    (2)

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