Quote Originally Posted by MikkoAkure View Post
I think you missed the other half of what I said.

We have all of those abilities on BLU right now, but actually having them be balanced with the other jobs would be a recurring struggle. No other job has this many abilities. Things are currently allowed to be unbalanced, whether it's too strong or too weak, because BLU doesn't need to be compared to the other jobs at all and is separate content.
Oh no, I read it. Balancing out a good 99% of those skills wouldn't be especially hard and assuming it's impossible is just depressing to see. Have you no imagination? Plus, Scathe still exists, Summoner's Physick still exists -- SE has no problem with useless skills being on jobs.

Heck, if you end up with, say, 3 spells that effectively do the same thing with the same potency, the only real difference would be animation and spell effects, right? That sounds AWESOME. Aesthetic customization for a job, and all the work's already done in terms of art? Hell yeah dude that's sick. Imagine thinking, "okay I have a conal DoT spell, and I can choose between Bad Breath or Aqua Breath to really customize my animation." Or "alright for my line AOE, I have Drill Cannons or Glower, do I like shooting big robot hands or lightning eyes? Hm..." And, of course, those extra little effects like paralysis or petrify or whatever? Leave them on, but just like every other skill with those kinds of effects, they won't work on bosses or even most dungeon trash. Sure there might be a "better" spell for open-world content or FATE farming in that case but... who cares?

There, you only need to balance out the job having a certain number of skills, and if you get a new, say, single-target filler nuke, it's purely aesthetic. You could even have 2 BLUs in a party, both good players executing their job perfectly, and they could look wildly different. I dunno about you but to me that that sounds badass.

Oh, and since all the animations and the UI elements for customizing which spells to bring already exist, the majority of the work is already finished. It'd simply be a matter of consolidating which spells are in which category, and then even if a BLU doesn't have every conal-DoT spell, as long as they have just one of them they're perfectly functional.


There's no way that the developers would be willing to port all of that into an unlocked job without streamlining it. SMN had a whole rework just because they didn't like having to balance the pet, BLU wouldn't end up unscathed and would probably end up like I said, with no more monster hunting and a much smaller pool of spells granted at level up or story quest.
I'd agree with you, except they already added in all that stuff. All the special UI components and game mechanics for learning spells is already in the game. It'd actully be more work to take it out and replace it with what we have for other jobs.

I'm no stranger to SE taking the easy path when it comes to jobs, but they've already put in way more work for BLU than any other job in the game. Not sure why they did it with the intention of not letting it be relevant.
Like I said, having bad players missing some things already exists and is a bad thing. I don't know how "this is already a problem, so I'm OK with making it worse" is an acceptable argument.
So what's the solution to making it so there's no bad players? Even if BLU was given every single spell for free just for unlocking the job, I guarantee there'd be awful BLUs who only spam Bad Breath and Thousand Needles at level 90, or spam single target spells in AoE situations, etc.
I don't see a world where a high level without a job stone or an ice mage is more common than someone missing spells on BLU.
And nobody will honestly care. Oh people will gripe about 'em but you know what the party said to the mudra-less Ninja? Not a damn thing. Heck I got whined at by the other party members for telling the Eukresian Diagnosis guy that, honestly and truly, he can just nuke.